Submission #380: Arc's NES Ghosts 'n Goblins in 08:42.57

Nintendo Entertainment System
(Submitted: Ghosts 'n Goblins (U))
baseline
(Submitted: Ghosts'n Goblins (U).nes USA)
Famtasia 5.1
31354
60
6534
Unknown
Arc
Submitted by Arc on 10/27/2004 3:14 AM
Submission Comments
Ghosts 'n Goblins v8
Improvement: 646 frames = 10.77 seconds
Improvements:
Level 1 - 16 frames by taking damage in a better spot
Level 2 - 8 frames by better timing of the escape from the house; 76 frames by doing the lifts faster; 76 frames at the boss fight by keeping the first Christian Unicorn on the screen.
Level 3 - 29 frames in the yellow part; 33 frames in the blue part, both done just by less jumps/pauses
Level 4 - 69 frames by defeating the dragon faster; also discovered that the cross is available on this level, which is very useful later.
Level 5 - only 10 frames faster overall despite that I spent much more time on this level than the others (trying to manipulate platforms)
Level 6 - 183 frames by not having to pick up the cross; 21 frames in the middle area; 70 frames at the 2 lucifers
Satan - 59 frames by new fighting tactics
- Abuses programming errors (if the 'boost from enemy' trick counts)
- Takes damage to save time
- Aims for fastest time
- Genre: Platform
- Genre: Action

Bisqwit: Time to publish it...
Last Edited by on 1/1/2022 6:13 PM
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