Ghosts 'n Goblins v8
Improvement: 646 frames = 10.77 seconds
Improvement: 646 frames = 10.77 seconds
Improvements:
Level 1 - 16 frames by taking damage in a better spot
Level 2 - 8 frames by better timing of the escape from the house; 76 frames by doing the lifts faster; 76 frames at the boss fight by keeping the first Christian Unicorn on the screen.
Level 3 - 29 frames in the yellow part; 33 frames in the blue part, both done just by less jumps/pauses
Level 4 - 69 frames by defeating the dragon faster; also discovered that the cross is available on this level, which is very useful later.
Level 5 - only 10 frames faster overall despite that I spent much more time on this level than the others (trying to manipulate platforms)
Level 6 - 183 frames by not having to pick up the cross; 21 frames in the middle area; 70 frames at the 2 lucifers
Satan - 59 frames by new fighting tactics
Level 1 - 16 frames by taking damage in a better spot
Level 2 - 8 frames by better timing of the escape from the house; 76 frames by doing the lifts faster; 76 frames at the boss fight by keeping the first Christian Unicorn on the screen.
Level 3 - 29 frames in the yellow part; 33 frames in the blue part, both done just by less jumps/pauses
Level 4 - 69 frames by defeating the dragon faster; also discovered that the cross is available on this level, which is very useful later.
Level 5 - only 10 frames faster overall despite that I spent much more time on this level than the others (trying to manipulate platforms)
Level 6 - 183 frames by not having to pick up the cross; 21 frames in the middle area; 70 frames at the 2 lucifers
Satan - 59 frames by new fighting tactics
- Abuses programming errors (if the 'boost from enemy' trick counts)
- Takes damage to save time
- Aims for fastest time
- Genre: Platform
- Genre: Action
- Takes damage to save time
- Aims for fastest time
- Genre: Platform
- Genre: Action
Bisqwit: Time to publish it...