Submission #3851: KFCMARIO's SNES Super Mario All-Stars - Lost Levels in 34:39.34

Console Super NES Emulator Snes9x
Game Version USA Frame Count 124966
ROM Filename Super Mario All-Stars + Super Mario World (U) [!].smc Frame Rate 60.0988138974405
Branch Rerecord Count 19361
Unknown Authors KFCMARIO
Game Super Mario All-Stars: The Lost Levels
Submitted by KFCMARIO on 1/29/2013 9:18:21 AM

Submission Comments
Hi,every one! A new run was finished today. That's an improvement of my previous SNES SMAS Lostlevels run. Just 4 frames faster than the previous, but I think entertainment was improved.

Game objectives

  • Emulator used: Snes9x rerecording 1.51 v7 svn147
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform

Level Highlights and improvements

  • There were 4 frames faster in 1-1, but because of the 21 Frame Rule they couldn't be saved at last.
  • All enemies were killed in 2-1.
  • I got 2up by a shell.
  • Jumped through the firebars twice.
  • 7-4: Shell is great for entertaining.
  • Four shells seem to be cleaned at the same time.
  • 1 frame was saved in 8-4 water stage because it cost a lag frames in there of previous run.
  • A-3: Cheep Cheep were killed by different ways.
  • 3 frames saved in D-4 underground stage. That's a detail which I didn't notice in previous run.Mario didn't need to jump after fell down the ground.

Suggested screenshot:

frame 67016

Nach: Accepting as improvement to existing run. Publication should be made using Lsnes or Bizhawk.

Ilari: Processing (dumped from lsnes).

Last Edited by Ilari on 2/3/2013 9:14:57 AM
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