Submission #3888: gstick's GBA Castlevania: Harmony of Dissonance in 07:50.10

Console Game Boy Advance Emulator VBA rerecording v23 svn217
Game Version USA Frame Count 28078
ROM Filename Castlevania - Harmony of Dissonance (U) [!].gba Frame Rate 59.7275005696058
Branch Rerecord Count 105683
Unknown Authors gstick
Game Castlevania: Harmony of Dissonance
Submitted by gstick on 3/12/2013 4:09:31 PM

Submission Comments

Author's SD encode (nicovideo)

About the run

Emulator used

VBA rerecording v23 svn217
(For some reason, the VBM desyncs on v23.5 or v23.6. Please use v23 svn232.)

Emulator setting

allow Left+Right/Up+Down

Game objective

  • Aims for fastest time
  • Abuses programming errors
  • Uses warps
  • Manipulates luck
Compared to the current published movie, this is an improvement of 12309 frames, or 3 minutes and 25.15 seconds.

Main improvements

  • Ignored items: Lizard Tail, Sylph Feather. Crushing Stone and Platinum Tip.
  • Optimized in Juste's leveling.
  • Changed the route after the leveling.

New tricks used

  • sticking into a L-shaped structure with floating condition
  • slipping trick
When Juste is slipping on a floor, you can reduce half of deceleration by mashing left/right key. It was discovered by Yuzuhara_3.
For further traditional tricks, check klmz's submission text.

The reason why I defeated Shadow

Juste could warp to 2 places from Shadow's room, but both of the places are far away from Maxim's room in castleA. Besides I can't perform quick-save once a boss battle begins till defeat it. (The condition will continue even if Juste warps to another place.) Therefore I concluded that defeating Shadow and resetting the game is the best route.

Thanks

  • Robert_Ordis and gocha: for their excellent Lua works. (1) (2)
  • Yuzuhara_3: for his discovering slipping trick.

Nahoc: Judging...
Nahoc: Accepting as an improvement over the previous movie.

Last Edited by Ilari on 3/23/2013 7:13 AM
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