Submission #392: SprintGod's NES Metal Gear in 23:33.77

Nintendo Entertainment System
baseline
(Submitted: Metal Gear (U) USA)
FCEU 0.98.12
84826
60
9962
Unknown
Submitted by SprintGod on 10/30/2004 12:45 PM
Submission Comments
Recorded frame at a time using FCEU. Took about a week to finish, mainly because I was restarting from scratch on a daily basis. This is the third Metal Gear recording I've finished, and the only one that hasn't been deleted.
  • Aims for fastest time
  • Uses no passwords
  • Abuses programming errors in the game
  • Manipulates luck
  • Takes damage to save time
  • Uses death as a shortcut
Glitches:
  • Gas/electricity/water causes no damage if the game is paused for the frame it would usually do so.
  • Items reappear if you use the Tranceiver after collecting them.
  • Tank has no hit detection when at the very top of the screen, and can be walked straight through without taking damage.
  • Floor traps can be frozen by entering any of the menus.
  • The Super Computer can be skipped by holding right as you enter the room.
2 Deaths:
  • The first death is used to jump straight back to the ground floor of Building #1. This saves ~40 seconds.
  • The second death puts me back at the rear of Building #1, where three trucks can be used in sequence to reach the last building. This makes the Compass unnecessary, and skips some backtracking after defeating Coward Duck
Minimal Items:
  • Card #1, Card #2, Grenade Launcher, Card #3, B.B. Suit, Uniform, Card #4, Ammunition, Ammunition, Card #5, Card #6, Rocket Launcher, Ammunition, Card #7, Card #8
  • As far as I am aware, this is the absolute minimum required to complete the game.
15 Prisoners saved:
  • These are required to obtain the Rocket Launcher. 16 prisoners are accessible before this point. Grey Fox talks too much so I left him there.
Bosses killed:
  • Bulldozer, Arnold, Coward Duck, Big Boss. The others were either evaded or skipped.
Other notes:
  • Some screens take longer to load than others. This is also true when exiting the menus. Whenever it was necessary to equip something, I did so wherever the load time was shortest (The best places are inside a truck, an elevator, or a small one-doored room).
  • I tried to take this damage in the places where it saves the most time, and measured it so that I had minimal health before each death and at the end of the game.

Bisqwit: Publishing.
Last Edited by adelikat on 1/7/2022 4:00 AM
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