Super Boy 2 TAS
Super Boy 2 is a Sega Master System pirate game made by Zemina. It's a fuckin ripoff an original platformer.
- Used BizHawk 1.4.1
- Genre: Platform
This is a platforming game where you play as some guy (they don't name him.) I'll call him Styer.
Level Comments
1-1
Right away, we see this game is a copy of Sonyc Super Mario Bros, except with stiffer controls and worse graphics. These don't matter in a TAS, of course.
1-2
Styer is not very excited to get into that pipe. This level is a ripoff of SMB 1-2, except there's no warp zone. Running on the falling platforms wastes a few frames each time, so every time I can, I jump.
1-3
This level is very short for some reason.
1-4
The castle levels in this game suck a whole load of ass. The fireballs have humongous hitboxes, so we have to wait for them to go away before we can jump. I tried to optimize it as good as I can.
2-1
Another run right for justice level.
2-2
Cheep-Cheeps everywhere!!! AUGH.
2-3
The levels really don't get very varied.
2-4
This stupid castle level took a ton of rerecords, especially the part with the wide pit and the two fireballs.
3-1
Straightforward and short.
3-2
Like the fireballs, the Spiny Shells have far too big hitboxes. I avoid them as good as I can. This is also the longest level in the TAS.
3-3
Pretty much a rehash of 2-2.
3-4
This castle level was a bit easier, though we still had to optimize some parts.
4-1
What the heck is up with the flying enemies? They don't have wings!
4-2
Another generic level.
4-3
Spiny Shells are in this level, along with a lot of falling platforms. We simpy dodge all of them.
4-4
The final level. It's also the easiest castle level. It seemed the fireballs were co-operating here.
Ending
Fucking beautiful.
That's all folks. Enjoy the TAS. Just a note, this game is desync-prone, so DON'T use turbo or it will desync. You have been warned.
feos: Accepting for Vault.
NitroGenesis: Encodes underway.