Submission #3977: got4n's GBA Rayman Advance in 1:16:19.97

Game Boy Advance
baseline
VBA-rr v23.6
273550
59.7275005696058
60399
Unknown
Rayman Advance (U) [!].gba
Submitted by got4n on 6/2/2013 4:58:17 PM
Submission Comments
This is an optimisation of 18,715 about my old run, most of the optimisations are caming from 2 skippings!

!!!!!! WARNING!!!!!!

For those watched the old run, start from 32m40, it's the same input before 32m 40

Glitches used:
  • Plums wallbreach
Actually this glitch is very weird, i don't really underdtand how to do it, it changes every time.
  • Lums moonjump
This glitch allow you to climb some lums if they're piled up verticaly, it's using by holding A and B. It was very useful in Mr.Sax world.
  • Skipping Bosses
Actually , some guys said me that i forgotten to skip them, the first was Raven_Guardian from Rayman Pirate Community. I skipped Mr.Sax and Mr.Skops, because they're the 2 bosses with only one level, so just suicide and done I gained about 10k frames with Sax , and 7000~ with Skops
  • Lums speed
If you fall very down at the right pixel (sometimes not possible) you can go either 768 (normal speed + 1/2) , 868 (normal speed + 1/2 + 1/2 of the 1/2) 1024 (normal speed *2) , 1152 (normal speed * 2 + 1/2 of the 1/2)
Thanks to Spikestuff for helping for encode
Frame suggested : 233675

!!!!!! WARNING!!!!!!

For those watched the old run, start from 32m40, it's the same input before 32m 40

Noxxa: Judging.
Noxxa: Accepting as an improvement to the published movie.
feos: Processing...
Last Edited by adelikat on 10/5/2023 1:56 AM
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