Submission #4111: Newpants87's SNES Disney's The Jungle Book in 16:27.54

Super Nintendo Entertainment System
(Submitted: Jungle Book)
baseline
(Submitted: Jungle Book.smc USA)
Snes9x 1.51 v6
59350
60.0988138974405
10787
Unknown
Submitted by Newpants87 on 11/18/2013 9:35 AM
Submission Comments
Unlike the other Jungle Book games for NES and Genesis, in which you are forced to collect gems, the SNES version is a straight forward platformer. Notoriously hard for those who've had it as a kid, most people never made it past Kaa.
  • Emulator used: Snes9x 1.51 v6
  • Beats the game
  • Takes damage to save time
This run plays on the normal difficulty in order to make use of more damage boosts. The only difference between hard mode and normal is that Mowgli has 1 less life. The Japanese version does not have any gameplay change; the ending's words are removed in the japanese version.

Basic Info:

Jumping is faster than moving. The speed oscillates in the air in the pattern of 3434343343434343 (a real headache). Regular running is just 3.
Damage: Bananas do 2 damage. Coconuts, red fruit, and fire do 6 damage. The yellow-brown fruit does 2 damage.
Bosses: When switching between phases, there is a downtime until the hp refreshes.
   Kaa: 
       Phase 1 - 71 hp 
       Phase 2 - 51 hp 
       Phase 3 - 51 hp 
   Louie 1: 
       Phase 1 - 71 hp 
       Phase 2 - 51 hp 
   Louie 2: 
       Phase 1 - 71 hp 
       Phase 2 - 71 hp 
       Phase 3 - 71 hp 
   Shere Khan:
       Phase 1 - 71 hp 
       Phase 2 - 71 hp 

Tricks used:

PrsB: This is a damage boost trick found by prslol. As long as Mowgli is grounded, if you press b at the same time as he is damaged, you can get significant height depending on the object/monster used. All of the damage boosts only have a 1 frame window except for the first one in the 2nd stage that is only while using the mask (2 frames).
Banana Doppler: You can cancel Mowgli's attack animation by pressing a direction after firing. This allows you to attack at a much faster rate and allows for quicker boss fights. Max of 4 bananas on screen (lasts until it scrolls off screen or its hit disappears).
Fast Blocks: It is quicker to move blocks by mashing a direction rather than holding it.
Rope Jumps: The fastest method of climbing ropes is by jumping up them. This is done by pressing up, then releasing up and pressing jump.
Baloo Triggers: Not really a trick, but there are certain item patterns where if you collect them all, Baloo will come out and throw a mask to you. Masks give invulnerability for a set time.
Louie 2: Also discovered by prslol "Reverse CLC". At the end of the autoscrolling stage, by holding left, you can cause the game to continue on scrolling. If you were to press right before triggering Louie, you end up scrolling right back to the beginning of the autoscroller.

Stage-by-stage:

Stage 1 - I wouldn't have been able to figure out the setup to get that first damage boost (PrsB) without Tompa. Thanks Tompa!!
Stage 2 - Straightforward with 2 PrsB, skips about 2/3 of the stage.
Kaa Stage - The first vertical level.
Stage 3 - That vine jump might be 1 frame.
Stage 4 - Forced to run instead of jump to setup the damage boost from the snake. 2 autoscroller sections. Skipped a vine.
Waterfall - Second vertical level.
Louie 1 - PrsB and damage boost skips 40 seconds of the level.
Louie 2 - Long autoscroller. Louie is a lot harder here than in the previous level.
Stage 5 - The section with all the monkeys and bees glitched out part of the screen. I think it has to do with too many sprites being loaded.
Stage 6 - Precise jumps and 2 PrsB.
Shere Khan - Didn't damage boost through the boulders to abuse invincibility frames while killing Shere Khan.
Frames: (when start was pressed)
  • 1 - 1279
  • 2 - 3997
  • kaa - 6461
  • 3 - 10831
  • 4 - 13875
  • waterfall - 21122
  • louie 1 - 26153
  • louie 2 - 29271
  • 5 - 49128
  • 6 - 51872
  • shere khan - 55064
  • last input - 59331
RAM Watch: 7E0698 x-position 7E137A y-position 7E070A speed 7E077C boss hp

Things that could be improved: The only major way to gain time would be a different route through the stages. Rope handling and bosses might be able to be improved as well, frame-wise. It might be possible to skip pushing the block in the stage 3 (village). I -think- it's possible, but could never manage to figure it out.
Thank you #dkc!!!!!! Shoutouts to DBJ for being the first person I know to beat Kaa, and Klosty for the first person I knew to single segment this game.

feos: Accepting to Moons and publishing...
Last Edited by adelikat on 10/7/2023 2:33 AM
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