Submission #4380: McBobX's GBA Castlevania: Aria of Sorrow "Julius, all bosses" in 11:36.38

Console Game Boy Advance Emulator VBA-rr v23.5
Game Version USA Frame Count 41593
ROM Filename Castlevania - Aria of Sorrow (U).gba Frame Rate 59.7275005696058
Branch Julius, all bosses Rerecord Count 18807
Unknown Authors McBobX
Game Castlevania: Aria of Sorrow
Submitted by McBobX on 7/28/2014 10:18:14 PM

Submission Comments

Castlevania - Aria of Sorrow "Julius,All Bosses" TAS in 11:36.38 by McBobX

Author's Encode:


  • Takes damage to save time
  • Start from SRAM
  • Aims for fastest time
  • Aims to defeat all bosses in the game
  • Uses warps(regular or glitched)
  • Genre:Plateform


About The Run

  • Well,this is an all bosses TAS as Julius,and this is my first run for Castlevania AoS(without cheats,see my Youtube Channel).I started making this run on Septembre 2012 and I completed it in 13m:48s due to following the all souls run route,however I abused all tricks that used in the curent run,but I wasn't happy with this time,so,I did a search to improve my first version and I found a new optimal route for Julius mode,including the warp glitch.All of that makes this version 2m:15s faster than the 1st version.Most of tricks can be found on CVAoS TAS Julius mode by mtbRc.
  • PS:I deleted .vbm file for the first version after completing this run.I'm so sorry

About The Route

  • Old Route:Crecking Skull-->Manticore-->Great Armor-->Death-->Legion-->Balore-->Headhunter-->Big Golem-->Graham
  • New Route:Crecking Skull-->Manticore-->Great Armor-->Balore-->Legion-->Headhunter-->Big Golem-->Death-->Graham

Special thanks to:

  • mtbRc:for his recent TAS using Julius
  • Kriole:for his All souls run
  • All TASers for CVAoS and You for watching this run

Enjoy the run

Noxxa: Judging.
Noxxa: I find some strategies in this run a bit suspect - such as following the any% Julius route and executing the double orb glitch there, but not actually collecting the second orb, which seems like it should save time in further boss battles. Nevertheless, this run is well received, so accepting as a new branch of this game.
It should be noted that there's another run of this category in development by hellagels, KSeptuple and Pike which has a few different goal choices, namely choosing Hard mode and deciding to use glitches to reach the Julius boss battle and defeat him. The way I see it, these goal choices fit the guidelines about difficulty and the spirit of the category better, so a run with these goals should be able to obsolete this run (assuming it is a technical improvement on this run).
feos: Ghjwtccbyu...

Last Edited by on 1/1/2022 6:14 PM
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