Submission #4608: arandomgameTASer's SNES Pop'n TwinBee: Rainbow Bell Adventures in 21:48.71

Super Nintendo Entertainment System
1 player
(Submitted: Twinbee - Rainbow Bell Adventure(Japan).sfc JPN)
Lsnes rr1-Δ18ε3
78652
60.0988138974405
37325
Unknown
Submitted by arandomgameTASer on 3/8/2015 7:09 PM
Submission Comments
What's this I see? ArandomgameTASer having an actual work ethic?
Yes.
Twinbee - Rainbow Bell Adventure is a platformer game, akin to the SNES Sparkster in terms of propulsion mechanics. What's odd about it is the fact that it spawned from a shmup franchise, known as Pop'N Twinbee in the US and Europe.
This run plays on the Japanese version, as for some reason the European versions turns it into a linear game. This one, however, is a bit more similar to the way Super Mario World did it, as there are multiple paths and exits in each level.
This run is about a minute and 4 seconds faster then the Nicovideo TAS found over here: http://www.nicovideo.jp/watch/sm7208573 Also for comparisons sakes here's the current RTA WR https://www.youtube.com/watch?v=fC2TIvZ7aK8

IL Timings

This game has a timer in stages, so a comparison is made with that. (It's actually a fairly accurate time, if the game didn't lag. But w/e)
LevelCurrent TASNicovideo TAS
10:130:14
20:040:04
30:080:09
Bossbee0:210:21
4-10:050:05
4-20:110:14
4-30:080:09
50:200:22
Byonbee0:130:18
60:170:18
70:040:04
80:200:21
90:180:18
Pakapon0:530:53
10-10:170:20
10-20:180:19
110:260:31
120:090:09
Debunbee0:040:04
130:210:23
14-10:100:11
14-20:110:12
150:180:19
Delnbee0:130:13
16-10:360:39
16-20:330:35
Metalbee0:340:35
170:230:24
180:290:30
Bossbee20:290:29
Boobee0:260:27
Nisetwinbee0:440:44
Total10:1610:54

General Notes

-Similar to Sparkster, you will bounce all around if you touch a wall while boosting. Quite irritating to deal with a lot of the time.
-Pressing Left + Right will make you go to the right extremely quickly. This is used whenever the jets are recharging.
-You can't jump with a fully charged jet, unless you use it or lose it.
-Jet direction is determined the first frame you let go of the B button, and what direction you're holding during that frame.
-Winbee's punch attack is activated by attacking and then turning the opposite direction from where you're facing.

Thanks

-Exonym. Seriously that guy knows so many games, plus he's pretty chill to talk with.

Noxxa: Judging.
Noxxa: Nice run of a nicely paced game. Accepting for Moons.
AntyMew: Processing...
Last Edited by adelikat on 10/13/2023 2:21 AM
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