Submission #4839: arandomgameTASer's SNES Mickey no Tokyo Disneyland Daibouken in 20:35.47

Console Super NES Emulator Bizhawk 1.11.1
Game Version unknown Frame Count 74250
ROM Filename Mickey no Tokyo Disneyland Daibouken (J).smc Frame Rate 60.0988138974405
Branch Rerecord Count 17942
Unknown Authors arandomgameTASer
Game Mickey no Tokyo Disneyland Daibouken
Submitted by arandomgameTASer on 9/12/2015 4:54:57 PM

Submission Comments
Hey-o! Welcome to 'Mickey no Tokyo Disneyland Daibouken', or as it would have been known in the US as....wait, I already used this opening. Dangit.
Anyway, this is an improvement of 3778 frames (about a minute) over my first run of this game, mainly due to optimizing as much as possible. Nearly every room was improved.

Stage improvements

Pirate Land

Every room except the boss is different.

Big Thunder Mountain

Everything was changed here, including the boss. I skip rail carts, and wind.

Splash Mountain

Lag reduction on the bees sections, along with skipping what I thought was needed damage.

Haunted Mansion

Major improvements to nearly every room, including the boss. Biggest change is skipping the ghost button puzzle.

Space Mountain

Major optimization on the opening platforms, along with misc. improvements to the rail section. Skipped Pete's double slide in the boss fight.

Cinderella's Castle

The ice section and underwater sections were improved, elsewise not much of note changed.


Thanks to Exonym for suggesting this game, and Samsara, Tompa, Spikestuff, and xy2. You guys most likely know, you nosy gooses.
Feel free to ask questions, as I take damage quite a few times on purpose over the course of the run.

Possible Improvements

- I sure hope not!

ars4326: Judging!
ars4326: Hi again, arandomgameTASer. All in all, very good job on this improvement, and shaving time off in almost every room! Emphasizing Mickey's diagonal boosts were among the most eye-catching, as well as the added skips in Big Thunder Mountain and the Haunted Mansion. Looking forward to your next run!
Accepting as an improvement to the published run!
fsvgm777: Processing.

Last Edited by fsvgm777 on 9/19/2015 8:46 AM
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