Hey-o! Welcome to 'Mickey no Tokyo Disneyland Daibouken', or as it would have been known in the US as....wait, I already used this opening. Dangit.
Anyway, this is an improvement of 3778 frames (about a minute) over my first run of this game, mainly due to optimizing as much as possible. Nearly every room was improved.
Stage improvements
Pirate Land
Every room except the boss is different.
Big Thunder Mountain
Everything was changed here, including the boss. I skip rail carts, and wind.
Splash Mountain
Lag reduction on the bees sections, along with skipping what I thought was needed damage.
Haunted Mansion
Major improvements to nearly every room, including the boss. Biggest change is skipping the ghost button puzzle.
Space Mountain
Major optimization on the opening platforms, along with misc. improvements to the rail section. Skipped Pete's double slide in the boss fight.
Cinderella's Castle
The ice section and underwater sections were improved, elsewise not much of note changed.
Thanks
Thanks to Exonym for suggesting this game, and Samsara, Tompa, Spikestuff, and xy2. You guys most likely know, you nosy gooses.
Feel free to ask questions, as I take damage quite a few times on purpose over the course of the run.
Possible Improvements
- I sure hope not!
ars4326: Hi again, arandomgameTASer. All in all, very good job on this improvement, and shaving time off in almost every room! Emphasizing Mickey's diagonal boosts were among the most eye-catching, as well as the added skips in Big Thunder Mountain and the Haunted Mansion. Looking forward to your next run!