Submission #5042: zoboner's Genesis Chakan: The Forever Man in 11:11.88

Sega Genesis
baseline
BizHawk 1.9.3
40261
59.922751013550524
11184
Unknown
Chakan the forever man (U).gen
Submitted by zoboner on 3/13/2016 11:39:38 PM
Submission Comments
Chakan the forever man any%

Game objectives

  • Takes damage to save time
  • Heavy glitch abuse
  • Uses death to save time
  • Genre: Action, Platform
  • Uses warp
Reminder of a useful technique for this update
-MAX DAMAGE:
It is possible to grant the DPS of a more powerful weapon to the big swords with this sequence of inputs when the sword or the grapnel cane is in hand:
RC/_/_/_/RA/RC/RBC ("_" is a blank input)
In short, I noticed that if I do a jump with the sword or the grapnel cane, then the player will be able to double jump even when changing weapons.
So, the only important thing is to jump with the sword or the grapnel cane because the game will automatically give a double jump. Then, I just need to change weapon and do a rolling attack to obtain this result.
BOSS ADDRESS (only for this video):
MOSQUITO ALIEN..........3F82
LAVA BOSS.......................4844
WORMS BOSS.................515E
SNOW BOSS....................5766
FINAL BOSS PHASE 1...25A0
FINAL BOSS PHASE 2...24A0
I redid this TAS after finding stuff in 100% so this is an update.
Here are level by level details:
LAVA LEVEL 1.1:
16 frames were saved with the help of two more precise jumps to reach the last platform before the end of the level.
EARTH LEVEL 2.3:
774 frames were saved on MOSQUITO ALIEN that must normally be beaten by going on the back of one of his mosquitos. I found a more complicated method that consist of attacking him on land, manipulating his behavior by doing rolls so he backs up then coming back so he comes back and I take advantage of the short time it takes him to back up again to attack him. I also had to kill the other mosquito enemies that keep coming to prevent the game from lagging to the point of being unstable!
LAVA LEVEL 2.1:
33 frames were saved with a well-timed spinning jump at the end of the level to reach a platform that was further on the lava, removing the need to do 2 jumps and one extra rolling length.
LAVA LEVEL 2.3:
155 frames were saved with optimization on the BOSS with better attacks, a spinning jump with MAX DAMAGE and conclude with the usual stuff.
WORMS LEVEL 2.2:
36 frames were saved by more precise jumps and rolls allowing me to only have one cycle with BOSS WORMS to reach the end of the level faster.
SNOW LEVEL 2.3:
40 frames were saved on the BOSS by avoiding lag caused by shots of my swords with the ice power or the fire power.
All of these improvements gave me a total of 1054 frames saved.
SPECIAL BIG THANKS TO vince1919 FOR TRANSLATE THIS

Fog: Judging...
Fog: Great run! Accepting as an improvement to the existing publication.
fsvgm777: Processing.
Last Edited by fsvgm777 on 3/19/2016 5:15 PM
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