Submission #5056: Jules's NES Pipe Dream in 03:15.23

Console Nintendo Entertainment System Emulator FCEUX 2.2.2
Game Version USA Frame Count 11733
ROM Filename Pipe Dream (U) [!].nes Frame Rate 60.0988138974405
Branch Rerecord Count 1628
Unknown Authors Jules
Game Pipe Dream
Submitted by Jules on 3/26/2016 8:11:01 PM

Submission Comments
Pipe Dream (aka Pipe Mania) is a 1989 puzzle game that was massported to several consoles in the early 1990s. This TAS plays one loop of the hardest/fastest accessible round of the NES version.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • One player in a multiplayer game


This run is 2458 frames faster than the previous movie by Explosion Pills. I found a trick that enables the flooz to start flowing much quicker than in the published run, and decided to run the entire game since it's short and fast. Another improvement discovered was not ending stage 6 facing the bonus pipe, because the x2 bonus takes a good chunk of time to vanish. Because of this game's RNG all the puzzles are completed quite differently, so this run might be worth a watch even if you're very familiar with the last movie.

Other comments

For some reason, FCEUX 2.2.2 glitches up the graphics on the opening copyright message. This doesn't affect gameplay and the run will still sync regardless. I used FCEUX 2.1.5 to record the YouTube video (there are probably other versions that it works with, too) and suggest encoders do the same.
This was a pretty fun but challenging TAS to make. Trying to solve the puzzles with turbo was quite the challenge, and required a fair amount of planning. The amount of time I put into this run definitely made it feel longer than 3 and a half minutes.
Thanks to Explosion Pills for his run of this game. Enjoy!

Samsara: I was silently hoping that someone named Poison Pills would obsolete this run... At least Secret Medicine... Sakura Attack? ...Pillory. Whatevs. Judging.
Samsara: I always liked the old movie, and not just because the author named himself after a Killer Move in Star Ocean 2. Excellent improvement, though, with less downtime and adorable playarounds. The audience likes it a lot too, it seems, so I'm gonna accept this to Moons as an improvement to the published run.
Fog: Processing...

Last Edited by Jules on 6/8/2020 12:58 AM
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