Submission #5327: Arcree's Genesis Crack Down in 11:19.27

Sega Genesis
1 player
(Submitted: Crack Down (USA, Europe).md USA/Europe)
BizHawk 1.11.8.2
40704
59.922751013550524
11098
Unknown
Submitted by Arcree2 on 12/19/2016 12:57 PM
Submission Comments

About the game:

Crack Down is a 2D game created by Sega and published in arcades in 1989 first and on Genesis in 1990. This is a 2D Run and Gun game where you need to plant bombs in designated locations then escape. It has a 1 and a 2 player mode.

Game objectives:

  • Emulator used: BizHawk 1.11.8.2 (syncs on 1.11.9)
  • Hardest difficulty
  • Abuses programming errors
  • Luck Manipulation
  • Aims for fastest time
  • Use death to save time

Important things to know:

  • There are 2 weapons: Machine Gun and Rocket Launcher. You can do melee attacks too.
  • The Rocket Launcher is mainly used in this run because I can kill more than 1 enemy with 1 rocket.
  • Every corner, I try to be stuck for 1 or 2 frames against the wall while walking. This teleports me forward a few pixels, saving a lot of time.
  • You can clip into the wall when there is an automatic door. There are also 2 or 3 other useless places where you can enter a wall.
  • The camera follows you but you are a bit displaced compared to the camera when you do the corner strat, and it stacks each time you do it.
  • The game sometimes lags: In 1 or 2 levels, this is due to the emulator (= The console) which drops a ton of frames, but on some other levels, this is because the game is very badly optimized.
  • I chose to do the 1 player mode. 2 player mode would be more entertaining, but it is very slow (about twice as many lag frames).
  • When you plant a bomb, You are invincible for a while and you automatically kill enemies when you approach them.
  • The big boom item kills all the enemies on screen and gives you a bit of invincibility, but this is very slow.

Explanation:

-About "Useless" kills:

On a few places, I've chosen to kill "useless" enemies. Sometimes there are not even in my way. I've killed them for various reasons. Mainly because they will move in a very problematic place and if I don't kill them at this moment, I will need to lose a ton of frames later to kill them. On Stage 4, Act 2, I kill some of these enemies because they are glitched and sometimes they can be teleported to you. This happened 3 times and I've managed to manipulate the RNG without losing a lot of time only for 1... So the only way was to kill them.

-About "Useless" moves:

These moves are most of the time for RNG manipulation. On Stage 2, Act 1, I walk for a bit in an enemy. This is because I really needed to manipulate the moving of the enemy to kill him. On Stage 3, Act 4, I enter in a wall for no reason. This is only for entertainment, I needed to wait a bit here. On Boss Stage, I do a corner strat for no reason. This is because the camera was displaced and I needed to go back to the left to shoot.

-About the 2-3 door:

On Stage 2, Act 3, I need to shoot 7 times on the door. I've choose to open the low door because on the other door, there were 2 enemies to kill before I could open the door.

-About Death Warp:

On Stage 3, Act 2, there are 2 Death Warps which saves me a bit of time. The first one teleports me soon to a mark (Normally you have to get around). The second one teleports me soon to the level's end (Normally you have to get around too).

-About Boss Fight:

On the path to kill the boss, there are invisible walls. To destroy them, you need 5 shots. On the last room, you have to kill the 6 "Dizzy Metal". After this, 6 others will spawn, and you need to kill them again, this will open the door to Mr K. Mr K only needs one shot to be killed.
Thanks to Patashu who corrected my submission text and Thanks to Dimon12321 who helped me to do this TAS !

GoddessMaria: Judging.
GoddessMaria: Hello Arcree, and welcome to TASVideos! As others have pointed out, this TAS is quite well done. Admittedly at first glance, it comes off as confusing but I believe it's just a matter of the game itself rather than the run. The routing and movement shows the care you took into it and audience likes it. Therefore...
Accepting for Moons.
feos: Pub.
Last Edited by adelikat on 10/19/2023 3:16 PM
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