The Battle of Olympus is Zelda II in ancient Greece.
My motivation to play this game again was to get it under the 10-minute mark. At 10:01.43, I needed to save 87 frames.
This TAS improves the current Battle of Olympus movie by 364 frames (00:06.06 seconds). I was surprised that I saved that much time.
Screen | Frames saved | Total frames saved | Comments |
---|---|---|---|
Character Names | 0 | 0 | I named Helene '9' this time, representing the goal of getting the time down to 9:XX.XX. |
Arcadia Bull (2) | 7 | 7 | A big flaw in the previous movie was that I wasn't aware of the jump-turn technique until after Laconia. If you press A+B simultaneously, your speed immediately goes to 000. |
Arcadia 5 (2) | 7 | 14 | Jump turn. |
Pelo 2 | 8 | 22 | Better enemy RNG. |
Pelo Bush | 7 | 29 | Jump turn. |
Pelo 4 | 7 | 36 | Jump turn. |
Pelo Hydra | 7 | 43 | Jump turn. |
Pelo 1 (2) | 2 | 45 | Better enemy RNG. |
Pelo 2 (2) | 214 | 259 | This is the first half of olive collecting. The comparison is not quite direct because I picked up 28 olives instead of 29. But this screen was the biggest improvement by far. |
Pelo Orange | 11 | 270 | Changed entry direction (left to right). |
Pelo Orange (2) | 5 | 275 | Better enemy RNG. |
Pelo 5 | -1 | 274 | This is the second half of olive collecting. Although it is 1 frame slower, I picked up 32 olives instead of 31, and so it is actually faster. |
Pelo Cyclops | 16 | 290 | Lost 2 frames manipulating the bat. But I improved the Cyclops fight by 18 frames by maintaining maximum speed. |
Laconia 1 | -1 | 289 | A monkey got in the way. |
Laconia 2 | -1 | 288 | Unavoidable lag frame. |
Laconia Dark (2) | 7 | 295 | Jump turn. |
Laconia 3 (2) | 7 | 302 | Jump turn. |
Laconia 1 (2) | -2 | 300 | A scorpion spawned in the worst possible place. |
Laconia 2 (2) | -2 | 298 | Lag frames because of enemy spawns. |
Laconia 4 | -1 | 297 | Manipulating the next screen. |
Laconia Siren | 12 | 309 | I got 2 hits on the Siren in the first wave. |
Laconia Graeae | 25 | 334 | I think I messed up the last spawn in the previous movie. |
Phthia 1 | 22 | 356 | The enemies on the stairs lined up in a way that I could avoid taking damage. However, I still need to take damage later because I need Orpheus to die. |
Phthia 2 Centaur | -11 | 345 | I took the damage here, where I would lose fewer frames. |
Phthia 3 | 9 | 354 | I was able to get the game to change my entry direction (left to right). |
Laconia Siren (2) | 1 | 355 | Removed lag frame. |
Crete 4 | -5 | 350 | Setting up an entry direction change. |
Crete 5 | 11 | 361 | Changed entry direction (right to left). I don't know why I overlooked this idea last time. |
Crete 6 | 1 | 362 | Simply a blunder in the previous movie. |
Tartarus 6 | 3 | 365 | Adjusted jump. |
Tartarus 7 | -1 | 364 | Because of the position of an eagle, I had to delay my jump by a frame. |
Noxxa: Judging.
Noxxa: Good job and congratulations on beating the 10-minute mark. Accepting as an improvement to the published movie.
fsvgm777: Processing.