Submission #5378: Arc & nesrocks's NES The Battle of Olympus in 09:55.37

Nintendo Entertainment System
baseline
(Submitted: Battle of Olympus, The (U).nes USA)
FCEUX 2.2.3
35781
60.0988138974405
7329
Unknown
Submitted by Arc on 1/30/2017 4:51 AM
Submission Comments
The Battle of Olympus is Zelda II in ancient Greece.
My motivation to play this game again was to get it under the 10-minute mark. At 10:01.43, I needed to save 87 frames.
This TAS improves the current Battle of Olympus movie by 364 frames (00:06.06 seconds). I was surprised that I saved that much time.
ScreenFrames savedTotal frames savedComments
Character Names00I named Helene '9' this time, representing the goal of getting the time down to 9:XX.XX.
Arcadia Bull (2)77A big flaw in the previous movie was that I wasn't aware of the jump-turn technique until after Laconia. If you press A+B simultaneously, your speed immediately goes to 000.
Arcadia 5 (2)714Jump turn.
Pelo 2822Better enemy RNG.
Pelo Bush729Jump turn.
Pelo 4736Jump turn.
Pelo Hydra743Jump turn.
Pelo 1 (2)245Better enemy RNG.
Pelo 2 (2)214259This is the first half of olive collecting. The comparison is not quite direct because I picked up 28 olives instead of 29. But this screen was the biggest improvement by far.
Pelo Orange11270Changed entry direction (left to right).
Pelo Orange (2)5275Better enemy RNG.
Pelo 5-1274This is the second half of olive collecting. Although it is 1 frame slower, I picked up 32 olives instead of 31, and so it is actually faster.
Pelo Cyclops16290Lost 2 frames manipulating the bat. But I improved the Cyclops fight by 18 frames by maintaining maximum speed.
Laconia 1-1289A monkey got in the way.
Laconia 2-1288Unavoidable lag frame.
Laconia Dark (2)7295Jump turn.
Laconia 3 (2)7302Jump turn.
Laconia 1 (2)-2300A scorpion spawned in the worst possible place.
Laconia 2 (2)-2298Lag frames because of enemy spawns.
Laconia 4-1297Manipulating the next screen.
Laconia Siren12309I got 2 hits on the Siren in the first wave.
Laconia Graeae25334I think I messed up the last spawn in the previous movie.
Phthia 122356The enemies on the stairs lined up in a way that I could avoid taking damage. However, I still need to take damage later because I need Orpheus to die.
Phthia 2 Centaur-11345I took the damage here, where I would lose fewer frames.
Phthia 39354I was able to get the game to change my entry direction (left to right).
Laconia Siren (2)1355Removed lag frame.
Crete 4-5350Setting up an entry direction change.
Crete 511361Changed entry direction (right to left). I don't know why I overlooked this idea last time.
Crete 61362Simply a blunder in the previous movie.
Tartarus 63365Adjusted jump.
Tartarus 7-1364Because of the position of an eagle, I had to delay my jump by a frame.

Noxxa: Judging.
Noxxa: Good job and congratulations on beating the 10-minute mark. Accepting as an improvement to the published movie.
fsvgm777: Processing.
Last Edited by adelikat on 10/20/2023 2:51 AM
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