Takeshi no Chousenjou

Description

Details

  • Platforms: NES
  • Abbreviation: takeshi
  • Display Name: Takeshi no Chousenjou
  • GoodTools Name: Takeshi no Chousenjou
  • Game Resources:
  • Adventure
  • Platformer

Publications

Created by a Japanese comedian who hated video games, Takeshi no Chousenjou (also referred to as Takeshi's Challange) was meant to be near impossible to complete. Rumor has it that at one point the player must leave the controller untouched for 1 hour and fight a "final boss" with over 1 million hit-points. Although this isn't true, the game makes no sense, which is why it is so hard to beat.
In this run, illayaya completes the game without using the "scrolling glitch", the only major timesaver in the game. We also have a run demonstrating that glitch.
Created by a Japanese comedian who hated video games, Takeshi no Chousenjou (also referred to as Takeshi's Challange) was meant to be near impossible to complete. Rumor has it that at one point the player must leave the controller untouched for 1 hour and fight a "final boss" with over a million hit-points. Although this isn't true, the game makes no sense, which is why it is so hard to beat.
The authors, illayaya and EZGames69, instead complete the game in a mere 4 minutes by simply walking off the edge of existence and magically ending at the final treasure room.
This movie is 2 frames faster than the previous record.
If you want to see more of the game, we also have a run that forgoes the warp glitch.
Watch this movie being played back on a real console.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.


Game Versions

Type Name Title Override Region Version Sha1 Md5 Platform
Unknown Takeshi no Chousenjou NES