Submission #5475: Jhynjhiruu's NES Late for Work in 01:40.43

Nintendo Entertainment System
(Submitted: Late for Work (SMB1 hack))
(Submitted: Late For Work (SMB1 Hack).nes unknown)
FCEUX 2.2.3
6036
60.0988138974405
650
Unknown
Submitted by Jhynjhiruu on 4/18/2017 9:39 PM
Submission Comments
In this short but entertaining romhack of Super Mario Bros. by sullyrox, Mario slept in and as such only has 100 *undefined time unit*s to complete each of the 4 levels.
This run completes all 4 levels in 1:40.95, with the last input being at 1:40.58, which is 1 frame (?, 0.02s) faster than my previous TAS due to better acceleration.
  • Emulator used: FCEUX 2.2.3
  • Aims for fastest time
  • Abuses sprite limits or something
I tried to make this run entertaining (by jumping backwards and that sort of thing) but in a SMB romhack that's only 4 stages long it can be difficult.

1-1:

Spawning either the mushroom contained in the visible '?' block at the end of the level or the 1-up mushroom in the hidden block despawns the flag for whatever reason, saving quite a lot of time. Flagpole glitch is actually probably slower here, which is a lucky coincidence as I couldn't get it to work.

1-2:

In 1-2, you're 'supposed' to collect a mushroom from the '?' block at the beginning of the level and slide through the pipe, but it's significantly faster (and harder) to clip through the pipe as small Mario.

1-3 and 1-4:

Nothing particularly amazing happens in these stages, although it is worth noting that in 1-3 it might be possible to jump off a koopa at the end of the level, clip into the floor and do the faster version of the flagpole glitch, similar to HappyLee's SMB2j TAS, but I couldn't get this to work.

Other stuff:

At the end, where Peach asks Mario whether he can get to work with Buzzy Beatles (sullyrox can't spell Beetles), nothing I tried actually advanced the game back to the title screen to start the 2nd quest, so the buzzy beetles are lies. In 1-2, if I could save 6 frames (the best I could do was 5) I should be able to save a frame rule, but I wasn't able to.

Noxxa: Claiming for judgment.
Noxxa: This hack is very short, un-noteworthy, looks terrible, barely even changes some of the stages from the original, and is just terrible overall. Viewer response agrees. Rejecting due to poor hack choice.
CoolHandMike: Updating Rejection reason from Game Choice to Optimization. A submission and a youtube video both show this submission is slower.
Last Edited by CoolHandMike 2 days ago
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