Submission #5571: wesen's Genesis Pink Panther in Pink Goes to Hollywood in 14:50.91

Sega Genesis
baseline
(Submitted: Pink Goes to Hollywood (USA).md USA)
BizHawk 1.13.0
53386
59.922751013550524
41755
Unknown
Submitted by wesen on 6/29/2017 7:44 PM
Submission Comments

Game objectives

  • Emulator used: BizHawk 1.13.0 (Default Settings)
  • BIOS : -
  • Aims: Fastest possible completion

Brief Description

Pink Panther in Pink Goes to Hollywood is a 2D Platformer.
In the Genesis Version you have a boxing glove weapon.
When you are using the weapon your position will be slightly shifted forwards, this is used for one shortcut in this run. You can get onto platforms which are slightly higher than your maximum jump height when there is a barrier in the platform. In that case you can turn away from the barrier, jump upwards, shoot your weapon and hold right while the weapon is stretched.

The fastest ways to move are (Descending):

Normal:

   * Running and fast Jumps
   * Slow Jumps
   * Walking

Under Water:

   * Swimming 
   * Walking

Other movement notes:

   * Using the weapon while in air does not cost any time
   * You gain a little speed boost when falling down just behind an edge
   * You sink faster when you get hit
This run is completed with the hardest difficulty (4 Health Points), it only makes a difference of a few seconds in the final refrigerator part.

Stage-by-stage comments:

REFRIGERATOR:

The most interesting part of this level is the Boss Fight. Just before entering the fight I collect a power up. That powerup increases my weapons range temporarily which I demonstrate afterwards.
There are pipes which push you away under and above the boss (indicated by the bubbles), however you can swim between them without being pushed back. This way I manage to kill the boss in one cycle.

POLTERPINK:

Not much to say about this level other than that the game forces you to use the carpet to proceed.

PINK RANGER:

There's an interesting trick in this level: By jumping upwards from the very left house roof I trigger the flying cows. By making sure that they are not too far away
from Pink I ensure that they don't disappear. You are supposed to go through the mine and then get on the platform above them, this trick saves over a minute of time.

PINKBEARD:

One interesting trick: I skip getting the bridge coin by jumping directly onto the lowest platform of the ship's mast.

CAT ON A HOT PINK ROOF:

A quite short level, I use the weapon once to avoid getting hit by the lightning.

PINKIN HOOD:

I defeat the boss in this level before starting the fight.
That is possible because he is supposed to come out of that room once you are inside the arena. For some reason he is already placed inside there and is vulnerable.

JUNGLE PINK:

I found a nice shortcut in this level. By jumping from the dragon head to the right I can jump over the wall and skip some platforms.

Masterjun: Judging.
Masterjun: Nice entertaining fast-paced game. The run shows off precise movement optimizations. Not a lot of viewer feedback but this movie is a fitting run for our site. Accepting to Moons.
Fog: Processing for Stovent.
Last Edited by Fog on 7/7/2017 1:51 PM
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