Submission #5664: MESHUGGAH, feos, Koh1fds's NES Battletoads "game end glitch" in 00:55.66

Console Nintendo Entertainment System Emulator BizHawk 2.2
Game Version USA Frame Count 3345
ROM Filename Battletoads (U).nes Frame Rate 60.0988138974405
Branch game end glitch Rerecord Count 158338
Unknown Authors MESHUGGAH, feos, Koh1fds
Game Battletoads
Submitted by MESHUGGAH on 9/30/2017 11:10:36 AM

Submission Comments

Movie rules

Battletoads in 2k17 lül

This movie improves the previous [3179]NES Battletoads "game end glitch" by MESHUGGAH, feos in 00:56.51 by 51 frames thanks to:
  • In the more accurate NesHawk core is 1 frame faster (missing 1 lag frame compared to FCEUX 2.2.3)
  • Koh1fds' discovery of using the void jump trick
  • feos' tools and his great summary of the game end glitch
This TAS makes better use of P2's pad to delay the game over screen (which manipulated initially) while the game executes and loads the final ending screen. For more informations, take a look at the previous movie's submission text: #5162: MESHUGGAH, feos's NES Battletoads "game end glitch" in 00:56.51 and #3983: MESHUGGAH, feos's NES Battletoads "Glitched" in 00:56.76 and also our game resource page.

Impossible improvements

  • Starting the game faster
  • Finishing level 1 faster
  • Finishing rats faster

Might be possible improvements

  • Reducing payload's effect (time required to wait until our execution done) with sub frame input

Masterjun: Oh man, saving even more frames! Jumping Judging.
Masterjun: Nice improvement. I had some questions about the particular ending, but thanks to clarifying by feos (and also MESHUGGAH) those have been answered.
Accepting as an improvement to the previous run.
Spikestuff: Publishing.

Last Edited by on 1/1/2022 6:13:42 PM
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