Game objectives
- Emulator used: BizHawk 2.2 (Default Settings)
- BIOS : ps-30a.bin (SCPH-5501)
- Aims: Fastest possible completion
Stage-by-stage comments:
Level 1:
- Current TAS: 0:50,29
- This: 0:49,33
- Different jumps on boxes in first room
- Slightly faster going through box
Level 3:
- Current TAS: 1:02,66
- This: 1:01,94
- Different jump at beginning before demolition ball damage boost
- Different jumps to get to mattress after the demolition ball damage boost
- Slightly faster going throug pile of wood
Level 4:
- Current TAS: 1:02,33
- This: 1:02,00
- Going slightly faster through dynamite box at beginning
- Going slightly faster through stone block in pyramid
- Going slightly faster through door that blocks the way to the pyramid (on the way back with the key)
Level 2:
- Current TAS: 0:59,73
- This: 0:59,46
- Got the trick to not fall off the rails before going uphill through a tunnel
Level 5:
- Current TAS: 0:13,06
- This: Immeasurable because the game was paused
- Got a bad plant pattern, most likely my TAS is a bit slower in this level
Level 6:
- Current TAS: 0:37,85
- This: 0:37,12
- Going faster through the stone
- Maybe going slower through the gate
Level 7:
- Current TAS: 0:59,46
- This: 0:58,57
- Did not fall off the cables after the electric sparks dodging
- Used a different route near the end
Level 8:
- Current TAS: 1:08,24
- This: 1:05,50
- Slight movement improvements
- Different route after stealing pillow
- Route improvement after stealing key
Level 9:
- Immeasurable
- Jumped on the platform in front of the dinosaurs head from the platform below
Level 10:
- Current TAS: 0:59,26
- This: 0:59,16
- Some route changes
Level 11:
- Current TAS: 0:46,69
- This: 0:46,26
- Route change near exit door
- Took bomb and used window at the same time
Level 12:
- Immeasurable
- Slightly better pattern
Level Select:
- Improved level enter positions
- Improved jump out of window
- Improved jumping from Level 8 to Level 9
- Maybe slower when jumping on green house because speed drops when landing
Thanks to:
- adelikat for TASing this game twice and finding various movement optimizations (e.g. when going through bombable objects)
Fog: Judging.
Fog: Nice decent improvement.
Accepting as an improvement to the previous publication.
feos: People say it will be a perfect submission to test against my new multiresolution function (and other tweaks to the scripts). Letsa go!