Submission #5872: tom_mai78101's GBA River City Ransom EX "Wussy" in 08:39.02

Console Game Boy Advance Emulator Bizhawk 2.2.2
Game Version USA Frame Count 31000
ROM Filename River City - Ransom EX (U)(Venom).gba Frame Rate 59.7275005696058
Branch Wussy Rerecord Count 128
Unknown Authors tom_mai78101
Game River City Ransom EX
Submitted by tom_mai78101 on 3/24/2018 12:55:05 AM

Submission Comments
This is a River City Ransom EX "Wussy" TAS, an improvement over my previously submission.
This is played on Wussy Difficulty (Very Easy), with Alex as the player, and Ryan as the AI ally.
It has the following:
  • Aims for fastest time (Ends on final blow)
  • Aims for shortest completion of main story plot
  • Takes damage to save time
  • High Foul Plays
  • Used Long Jumping, which makes the player move faster than running
  • Used Jump Throwing, which boosts attack damage to enemies
  • Used multiplier settings
  • Took in constructive criticisms from previous submission
  • Less input spam
  • Skips cutscenes

Same rules apply from previous submission. I still don't have a lot of knowledge on the randomness in the game, so there isn't any information I can give or explain at the moment.
  • I went with Alex and Ryan, because I believed that having an ally makes the game faster to complete, than playing solo.
  • I played on Wussy difficulty, so the majority of enemies' stats are low enough to deal 1-hit KOs.
  • I increased Alex's stat multipliers in order to deal as much damage as possible.
  • I rushed through areas as quickly as possible, while moving up / down to avoid oncoming projectiles that will increase gameplay time because of sprite animations and movement being stalled.
  • I went with the route: Moose -> Rocko -> Blade -> Turk -> Mojo -> Thor -> Ivan -> Randy & Andy -> Slick.
  • It is a lot quicker to just die, than to traverse through multiple areas without dying. In my previous run, I aimed for 0 damage, hence it is slower to traverse than in this run.

Noxxa: Judging.
Noxxa: There has been some arguing in the thread about the difficulty choice for this run. It seems like the hardest difficulty mode is preferred over the easiest for this game, as this current movie on easiest mode plows its way through the enemies with a bit too much ease and with relatively little strategy involved. As such, rejecting for using the easiest difficulty when per the guidelines and public opinion the hardest difficulty is preferable.
That aside, I'm also not getting the impression that this movie is sufficiently optimal. Besides the lack of knowledge on randomness and luck manipulation so far, I'm also not seeing much of a consistent battle strategy, or the run does not appear to finish off enemies as fast as possible, which makes the run look suboptimal. For instance, in the Moose fight, Moose is defeated by knocking him down, grabbing him, and jump-throwing him into the ally so he bounces into the pit - but it looks like it would work just as well to grab him and just throw him down directly, which would save a few seconds. I can't tell if there is any reason for doing this, but I'm not convinced that there are no better ways of going throughout the run either. In general, for a future run of this game, I'd like to see some more insight on exactly what the strategy is behind the move choices that the player character makes.
In conclusion, rejecting for poor difficulty choice. Better luck next time!

Last Edited by ThunderAxe31 on 12/24/2021 10:13 PM
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