Submission #5902: Hoandjzj's SNES Super Metroid: Kaizo Edition in 1:17:59.24

Super Nintendo Entertainment System
(Submitted: Super Metroid Kaizo)
baseline
(Submitted: Super Metroid Kaizo.smc unknown)
Snes9x 1.51 v7
281217
60.0988138974405
52633
Unknown
Submitted by Hoandjzj on 4/1/2018 1:21 PM
Submission Comments
Super Metroid Kaizo any% TAS by Hoandizi
This hack was made by Green Samus
Special thanks Aran;Jaeger for his great help!
Patch version: 1.0 (UH) for Super Metroid (JU).smc Emulator: snes9x-1.51-rerecording-v7-win32
Goal of the run:
  • Aim for fastest in-game timer (because I'm not good at real time), finished time: 52:43.85
  • Stay in-bound
Route and strategy:
  • Normal route (like Lioran did in his speed run of this hack): Morphing Ball -> Grappling Beam -> Bomb -> Charge Beam -> Speed Booster -> Screw Attack -> Hi-Jump Boots -> Ice Beam -> Spring Ball -> Phantoon -> X-ray -> Wave Beam -> Spazer -> Plasma Beam -> Varia Suit -> Super Missile -> Missile(s) -> Draygon -> Space Jump -> Power Bomb -> Ridley -> Gravity Suit -> Kraid -> Tourian...
  • In my route: I skipped Wave Beam and Spazer, I also get Spring Ball very soon, saving a lot of back-tracking
Thanks for watching :)

Nach: Sorry for the delay on this run, I was hoping for more serious feedback.
All in all this run was played quite well and cleverly. The author really plans out how to save time. Unfortunately, overall, the hack itself isn't exactly presenting well designed areas, isn't too popular, and the audience found the play with it tedious and repetitive. Barely half the audience found it entertaining. Rejecting.

DrD2k9: Re-evaluating as rules regarding hacks have changed.
DrD2k9: Rules on hack acceptance have eased, and this run no longer requires meeting an entertainment threshold for acceptance. The run appears well made (which was even noted upon the original rejection). While some optimization techniques for Super Metroid may have been found in the intervening years that could make this run faster, it by no means makes this run look sloppy. Accepting.
SPECIAL NOTE: This acceptance is retroactive based on the emulator used being acceptable at the time the run was originally submitted. While there may be other old rejected runs (which used Snes9x) that may also be re-evaluated to an accepted state, Snes9x is still considered deprecated for new/future submissions.

EZGames69: Processing...
Last Edited by DrD2k9 on 11/19/2024 10:13 PM
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