Game objectives
- Emulator used: FBA-RR 0.0.7
- Genre: Fighting
- Uses hardest difficulty
- Aim fastest
- Luck manipulation
- Take damage to save times
- A better version than the my old
Advanced Information
- Additional damage: do attack correct hit boxes, counter attack, back attack, critical attack. But this things are work unstable. Really to say, I'm not fully understand this damage logic, sometimes they have boost up sometimes else
- Quick cancel run/Fake jump: while run, press jump and next frame press slash. Sometime need it for cheat AI
- Get damage for avoid perfect congrats to save times
Notes
- The hardest thing is must do full damage in each attack. It's for reduct attack times to save times. Many times I got not enough damage (examples ), must redo and change strategies for find a better way
- Most strategies I used: slash then skill or skill then slash. It's depend what RNG I can have.
- Change AI actions and do full damage in same time aren't easy. That's why 2 rounds in each match i can't let they same for get best speed.
- Only can do one skill die with EarthQuake, because he have big hit box
- 1st and 2nd matches game have little bonus damage, that's why they're easier more than other
- In last match before meet final boss, game have high reduce damage, that's why I must do actions more than other
- In final boss match, at round 2, time end is slower because I do early input
Chat
- I think funniest moment is at Gen-An death scene, it's look like as abracadabra
- Everytime I doing this run, I'm alway get crash emulator, total around thousand times, I want sick with this emulator. Why noone try rewrite it for stable to use?
Memory: Judging
Memory: While the details given were sparse, the TAS seems optimized enough. It seems there would be a good amount of research needed to effectively ensure optimization, and the luck manipulation seems on point to get quick kills.
While some of the response was positive, there were a few meh votes and a no vote and quite frankly I agree with them. The TAS is incredibly repetitive, using the same strategy throughout.
Accepting to Vault.
Memory: Oops forgot one important detail. Games can only obsolete cross-platform if they are deliberately identical. While the Playstation port is indeed similar, I don't know if it is indeed identical so for now it will not obsolete [2709] PSX Samurai Shodown II by NhatNM in 17:10.02.
feos: Pub.