Submission #605: Tinister's SNES Mega Man 7 in 38:54.90

Super Nintendo Entertainment System
baseline
Snes9x 1.43
140094
60
19771
Unknown
Mega Man 7 (U).smv
Submitted by Tinister on 3/26/2005 6:42:26 PM
Submission Comments
This is the Super Adapter-less run which Gigafrost didn't want to spend more time trying out. The belief in getting Super Adapter was that while you lost time collecting the pieces, you'd gain time fighting Shade Man with it and at the various places where there's large pits or spiked floors you'd use it to get over. If you opt to collect Rush Jet instead, that turns out not to be true. So yeah.
SNES9X for the emulator. 1.43+ to be more exact. I recorded like half of it with WIP so you're going to want to check WIP timing thing.
For programming errors, Bass lets you hit him twice quickly as the last two hits, and in Junk Man's stage I took some damage right as I entered the door out of the elevator which let me get some more horizontal distance as the door was closing. There was also this weird glitch in Burst Man's stage, where I destroy the body of that robot baddie, yet it doesn't disappear; however I could slide through as if it wasn't there so it didn't affect anything *shrug*.
Tried for quickest completion. No warps or passwords. Take damage quite a bit, so I don't waste time fighting some baddies or so I can get closer to bosses to destroy them quicker.
Luck's manipulated a lot, more than you'd think you'd need to. Keeping baddies from dropping life/item energy refills, getting bosses to cooperate, etc.
This submission skips the one (of eleven) Dr. Light meeting that the game allows you to skip. Same thing otherwise.
Anyway, enjoy!

Bisqwit: Good job, and a rather surprising deed. Queueing for encoding.
Last Edited by on 1/1/2022 6:13 PM
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