Submission #6212: Fortranm's ZXS Donkey Kong in 06:09.69

ZX Spectrum
baseline
(Submitted: Donkey Kong.tzx unknown)
BizHawk 2.3.0
18514
50.080128205
2914
Unknown
Submitted by Fortranm on 12/29/2018 11:24 PM
Submission Comments
For your own sanity and safety, please skip to the 4:05 mark of the temp encode.
  • Emulator Used: Bizhawk 2.3.0
  • Genre: platforming
This is the licensed port of Donkey Kong on ZX Spectrum by Ocean Software Ltd.
This port has less randomness than most of its counterparts on other platforms. In fact, the paths of the first 8 barrels in the 1st stage are set, and I couldn't find a way to manipulate them effectively other than staying at the upper edge of a ladder to prevent them from rolling down.For instance, the paths of the first few barrels in the 1st stage are set once you installed the game. However, I was able to manipulate the spawning of enemies in the 4th stage by delaying the completion of the 3rd stage.
Talking about the 3rd stage, it has a shortcut on this version. I'll leave it for you to find it out by watching the run. :P
Thanks Spikestuff for teaching me how to start the game.
Merry late Christmas and happy early New Year!

feos: Everything looks good, but unfortunately not that entertaining. Pace is incredibly slow, loading time is inhumanly long, gameplay is fairly simplistic. Accepting to Vault.
Spikestuff: Sorry, I can't hear you over my ears bleeding. But I guess I'm publishing it.
feos: Looks good huh? How about a 277-frame improvement that I missed? Updated.
Last Edited by adelikat on 10/29/2023 12:43 AM
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