Submission #6275: Aglar, Aqfaq, Ferret_Warlord & Jigwally's NES Donkey Kong Jr. in 01:12.08

Nintendo Entertainment System
baseline
(Submitted: Donkey Kong Jr. (J) (PRG0).nes JPN PRG0)
FCEUX 2.2.3
4332
60.0988138974405
318
Unknown
Submitted by Jigwally on 2/18/2019 7:31 PM
Submission Comments
44 frame improvement to the existing run by using a glitch present in the original Japanese revision of the game.
I did lose one frame at the beginning of Stage 1 trying to manipulate the very first enemy, but the rest of the input from the existing TAS seemed to sync perfectly.
Edit: Cancelled to resubmit w/ new glitches.

Masterjun: Judging.
Last Edited by ThunderAxe31 on 6/12/2019 1:01 PM
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