Hello the single improvement thing that I'm going to do here today.
The Stuff
- Completes 2 loops of content (literally nothing since the second loop only the first level that needs to be done)
- Improves over the previous by 2 seconds and then added a loop.
- Better Emulation, Movement, Minigame
- Did you know A2600 Tapper had manipulation?
- Minigame reminder: dependent on which phase winning/losing doesn't change the time spent.
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Question why he did this nothing TAS instead of focusing on his major projects like Bawmbs, Ms. Pac-Man, Urbz, Tekken, Galaga, Clash - Drinks to make the pain go away
- Cries in his bed for the pain to go away
- JACK YOU COULD'VE BEEN WITH ROSE ON THAT DOOR! *hic*
- Become incomprehensible mess cause you drank your life away
- Be sponsored by Carlton Draught
- BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEER
Masterjun: Thanks for doubling the excitement of this game, yet it's still the same as before! Judging.
Masterjun: Resetting to new.
feos: The system bus memory address for the current level is $85 and it increments every level. Loop 1 is 0xA0 through 0xAF, loop 2 is 0xB0 through 0xBF. Then it resets to 0xB0, which means loop 2 repeats forever. If you set $85 to any of those values it forces the level layout that corresponds to that number, including the difficulty. And yes, loop 2 is more difficult, even though in later levels it might be similar. Since the game is coded to stop changing after the second loop, I'm accepting this movie to obsolete [3252] A2600 Tapper by Spikestuff in 03:01.57.
TheCoreyBurton: TheCoreyBurton vs. time. Let's process this!