Submission #6323: Spikestuff's A2600 Tapper in 06:05.47

Atari 2600
baseline
(Submitted: Tapper (1983) (Sega) [!].a26 USA)
BizHawk 2.3.1
21900
59.9227510135505
1995
Unknown
Submitted by Spikestuff on 4/1/2019 12:00 AM
Submission Comments
Hello the single improvement thing that I'm going to do here today.

The Stuff

  • Completes 2 loops of content (literally nothing since the second loop only the first level that needs to be done)
  • Improves over the previous by 2 seconds and then added a loop.
  • Better Emulation, Movement, Minigame
  • Did you know A2600 Tapper had manipulation?
  • Minigame reminder: dependent on which phase winning/losing doesn't change the time spent.
  • Question why he did this nothing TAS instead of focusing on his major projects like Bawmbs, Ms. Pac-Man, Urbz, Tekken, Galaga, Clash
  • Drinks to make the pain go away
  • Cries in his bed for the pain to go away
  • JACK YOU COULD'VE BEEN WITH ROSE ON THAT DOOR! *hic*
  • Become incomprehensible mess cause you drank your life away
  • Be sponsored by Carlton Draught
  • BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEER

Masterjun: Thanks for doubling the excitement of this game, yet it's still the same as before! Judging.
Masterjun: Resetting to new.
feos: The system bus memory address for the current level is $85 and it increments every level. Loop 1 is 0xA0 through 0xAF, loop 2 is 0xB0 through 0xBF. Then it resets to 0xB0, which means loop 2 repeats forever. If you set $85 to any of those values it forces the level layout that corresponds to that number, including the difficulty. And yes, loop 2 is more difficult, even though in later levels it might be similar. Since the game is coded to stop changing after the second loop, I'm accepting this movie to obsolete [3252] A2600 Tapper by Spikestuff in 03:01.57.
TheCoreyBurton: TheCoreyBurton vs. time. Let's process this!
Last Edited by adelikat on 10/31/2023 3:22 PM
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