Submission #6566: Ninja-kun's Arcade Samurai Shodown II in 12:48.25

Arcade
(Submitted: Samurai Shodown 2)
baseline
(Submitted: samsho2.zip USA)
FBA-rr 0.0.7a
46095
60
5506
Unknown
Submitted by Ninja-kun on 12/13/2019 2:04 PM
Submission Comments

Game objectives

  • Emulator used: FBA-RR 0.0.7
  • Genre: Fighting
  • Uses hardest difficulty = LEVEL 8
  • Player character : Wan Fu
  • Purpose of this movie
    1. Make audiences feel refreshed by beating all CPUs up with powerful attacks, with maximum power (to be at the maximum stat with below)
    2. To show crazy moves, to attack enemies by "Exploding Confucious" which is not a popular to take a damage, basically at the end of the 1st round
    3. To give an entertainment, e.g. Deformed Transformation -> quick counter, some glitches - to get Perfect even with not full HP at Hanzo or Mizuki stage, Unnatural combo at the end of Wan Fu stage (Confucious Slash can't make 3 combos usually), copy opponent's movement at Wanfu Stage, Wanfu is behind the pillar at the end of some stages even though he is laughing, etc.
    4. With all of above, try to complete the game as quick as possible, try to beat all opponents before the time becomes below 80.

Comments

People loves Samurai Shodown series (Samurai Spirits) because players can beat their opponents with incredibly strong slashes when they are at the maximum power. I tried to get Perfect in all stages in Samurai Shodown 1 movie, however, it causes lack of excitement. Therefore, in this movie I tried to gain a maximum Power in every stages with the crazy special move, "Exploding Confucious", to hit player character's own head on the pillar. In order to avoid a big loss in-game, basically I used this one at the end of the 1st round. For some stages not.
Samurai Shodown 2 has more special moves so I didn't stick only to the finish move can damage the weapon (POWER SPECIAL: Wrath of God Blowout)
Other characters like Haohmaru has more powerful moves e.g. Heaven Supreme Sealing God Slash, however, Wanfu doesn't have rushing combo, so I tried to be dynamic even though I couldn't show many hit combos.

Other comments

Possible improvement
  • From entertainment viewpoint
    • Can leverage more Roll forward or Roll backward in order to be more tricky
    • Can leverage the movement, lie down, to avoid enemy's strong slash and give a counter. However Wan Fu is slow so the opportunity will be limited.
    • Can leverage more bare knuckle attacks? I don't think there is so much opportunity, just an idea.
  • From speedrun viewpoint
    • Try to have more counter attacks (limited opportunity)

Masterjun: Judging.
Masterjun: This movie fails in very similar aspects as your previous submission. This time, we have an actual faster publication, so for this to be accepted, it either needs to be faster, or it needs to be very high in entertainment. However, the viewer feedback was bad. Again, try either going for speed, or for entertainment. One of those aspects needs to be maximized.
Rejected.
Last Edited by adelikat on 11/2/2023 1:02 AM
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