Submission #661: Aqfaq's Genesis Gods in 11:41.42

Sega Genesis
baseline
(Submitted: Gods (U) [!].bin USA)
Gens 9c
42085
60
4458
Unknown
Submitted by Aqfaq on 5/3/2005 9:04 AM
Submission Comments
Greetings! I'm a newbie and here is my first submission. So, let's all be careful now. :)
I got an idea to do Gods, because I never managed to finish the last boss on PC. Gods is not a classic game, but I've seen worse. You control a (Greek?) hero who is going to become a god. This hero moves really badly and can't even wobble very well. There are lots of weapons, monsters, items, "puzzles", levers, doors, traps, secrets, treasures and even a wandering shopkeeper to deal with. Many different bonuses are awarded no matter what you do: play well to get "bonus" or play badly to get "help bonus". Bosses are huge, so at least there is something worth seeing.
Here are some explanations:
  • (1:03:18) This monster must be killed to avoid collision damage
  • (1:11:00) One monster should appear here, but it doesn't! I don't know why! Lucky me!
  • (1:40:50) The fireball saves time in the boss fights
  • (2:01:30) Must stop here for a moment to manipulate the stone gargoyles
  • (3:31:14) One problem here is, that the effect of the jump potion is still on, so I can't jump over the snake. If you think some death looks badly used, look again or try doing better yourself. :)
  • (5:36:52) Just like in most games, you can shoot only 3 shots at a time
  • (5:54:17) Usually you die when the health is 0, but sometimes not!
The boss fights are hard to optimize because of the many factors included. It is usually the best thing to just cause as much damage as fast as possible. However, there are some problems. For example, sometimes, when you kill the 1st boss, the game gets jammed completely. The 2nd boss can be killed faster, but then you can't collect the one piece of treasure so fast as it will fall through floor or explode to the right. The 3rd boss moves in very long patterns, not updating it's view very often.
Tricks and programming errors:
  • Fast turn: press up before you turn to skip part of the turning animation
  • Bomb jumping: use the impact of the bomb to jump higher
  • Bomb climbing: get the bomb and shoot continuously to go up
Honestly, I tried to be perfect, but failed. If I had time, I would improve this immediately by 1 second. The result would not look essentially different because the tiny 2-frame mistakes are evenly distributed to the whole movie. This may also be my imagination, because I've lost some objectivity in the playing process.
This movie is the 3rd version I made. I used "gens_movie_test9c.exe". My basic playing speed was 3% (and frame advance sometimes).
  • uses no passwords
  • aims for fastest time
  • takes damage to save time
  • uses death as a shortcut (edit: 11 total deaths)
  • abuses programming errors in the game
Ok, hopefully all crucial information is correct. I'm very curious about the possible mistakes I don't see myself. Lots of comments wanted! :)
Last Edited by adelikat on 11/7/2010 11:17 PM
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