Submission #684: WinDEU's SNES B.O.B. in 1:14:11.50

Console Super NES Emulator Snes9x 1.43
Game Version Europe Frame Count 222575
ROM Filename B.O.B. (E).smc Frame Rate 50
Branch Rerecord Count 8165
Unknown Authors WinDEU
Game B.O.B.
Submitted by WinDEU on 5/25/2005 7:17:39 AM

Submission Comments
  • Emulator used: Snes9x v1.43-dev (WIP timing required)
  • No warps or passwords used.
B.O.B. is about a teenage robot trying to get to his date on time, only to hit an asteroid on the way, thus crash-landing on a strange planet. Everything is his enemy, and he must get to the swirly teleport thingy at the end of each level.
My two main goals are time, and not taking a hit, because B.O.B. doesn't want to look all bruised and battered when he finally gets to his date. He also doesn't hit a single wall in the vehicle stages, because he's a safe driver. (if you've ever played this game, you'd know how stupidly hard the vehicles are to control, even in slowdown)
You pretty much have to memorize the positions of the enemies in order to not get hit, but with savestates, that made life a little easier.
I actually take damage, but this is an unavoidable bug in the game...after the 2nd, 3rd, and 4th vehicle stages, I start the next levels with slightly-less-than-full health. This is because when the timer reaches 0:00, your health starts depleting rapidly, and at the end of each level, time converts to points. I don't know why it doesn't do so for the 1st vehicle level.
I might do a "take damage to save time" run, but with no damage recoil from most of the enemies, I don't think that would be as interesting.

Bisqwit: Touching the submission in order to update the topic IDs.

DeHackEd: Enough requests to warrent processing

Last Edited by on 1/1/2022 6:13 PM
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