Submission #6888: Mars608, aiqiyou's NES Contra "pacifist" in 08:47.88

Console Nintendo Entertainment System Emulator FCEUX 2.2.3
Game Version JPN Frame Count 31725
ROM Filename Contra(J).nes Frame Rate 60.0988138974405
Branch pacifist Rerecord Count 142857
Unknown Authors Mars608, aiqiyou
Game Contra
Submitted by aiqiyou on 9/23/2020 3:47:20 AM

Submission Comments
StageFrame SavedTotal
We improved our previous pacifist TAS by 44 frames.
Stage2: In the fourth tunnel, we let two players shooting at the same time. We didn't use this scheme before because it is easy to cause a lot of lag. But we have accumulated a lot of experience in the production to save these lag.
Stage3: A new jump route. In the position close to the boss, we used special jumping method to make 1p exceed 2p. By this way we saved 15 frames. Saved 1 lag at stage 3 boss. At the final of stage 3, we saved 6 frame rules, subtract the 12 more lags.
Stage4: Saved 3 lags and paused once.
Stage5: Same as previous.
Stage6: Saved once pause. The jump at 22477 frames, we jumped at the best moment when the fire disappears. That’s the reason why we used once pause in stage 4.
Stage7: Good global time. Saved 5 frames.
Stage8: Same as previous.
The any% TAS is in production. We're dealing with RNG in stage 7. It will be submitted soon.

ThunderAxe31: Judging.
ThunderAxe31: Accepting as improvement over the current movie.
Spikestuff: Publishing.

Last Edited by on 1/1/2022 6:13 PM
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