StageFrame SavedTotal
100
299
32736
4137
5037
6239
7544
8044
We improved our previous pacifist TAS by 44 frames.
Stage2: In the fourth tunnel, we let two players shooting at the same time. We didn't use this scheme before because it is easy to cause a lot of lag. But we have accumulated a lot of experience in the production to save these lag.
Stage3: A new jump route. In the position close to the boss, we used special jumping method to make 1p exceed 2p. By this way we saved 15 frames. Saved 1 lag at stage 3 boss. At the final of stage 3, we saved 6 frame rules, subtract the 12 more lags.
Stage4: Saved 3 lags and paused once.
Stage5: Same as previous.
Stage6: Saved once pause. The jump at 22477 frames, we jumped at the best moment when the fire disappears. That’s the reason why we used once pause in stage 4.
Stage7: Good global time. Saved 5 frames.
Stage8: Same as previous.
The any% TAS is in production. We're dealing with RNG in stage 7. It will be submitted soon.

ThunderAxe31: Judging.
ThunderAxe31: Accepting as improvement over the current movie.
Spikestuff: Publishing.


TASVideoAgent
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This topic is for the purpose of discussing #6888: Mars608 & aiqiyou's NES Contra "pacifist" in 08:47.88
Experienced player (786)
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Mars608 & aiqiyou's contra is so perfect that I voted for it
My Video Space Station:https://b23.tv/Tiffylw
BigBoct
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Posts: 1692
Location: Tiffin/Republic, OH
I raise my usual objection: Throughout the run, you destroy tons of weapon pods for seemingly no reason. Why? I will say, however that having seen Summoning Salt's video on Contra WR progression, I am super impressed by how well you maintain Spread-Rhythm without killing anything.
Previous Name: boct1584
aiqiyou
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https://youtu.be/vevqg4RPCNQ Encoded by mtvf1.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4311] NES Contra (Japan) "pacifist" by Mars608 & aiqiyou in 08:47.88