Stage | Frame Saved | Total |
---|
1 | 0 | 0 |
2 | 9 | 9 |
3 | 27 | 36 |
4 | 1 | 37 |
5 | 0 | 37 |
6 | 2 | 39 |
7 | 5 | 44 |
8 | 0 | 44 |
We improved our previous pacifist TAS by 44 frames.
Stage2: In the fourth tunnel, we let two players shooting at the same time. We didn't use this scheme before because it is easy to cause a lot of lag. But we have accumulated a lot of experience in the production to save these lag.
Stage3: A new jump route. In the position close to the boss, we used special jumping method to make 1p exceed 2p. By this way we saved 15 frames. Saved 1 lag at stage 3 boss. At the final of stage 3, we saved 6 frame rules, subtract the 12 more lags.
Stage4: Saved 3 lags and paused once.
Stage5: Same as previous.
Stage6: Saved once pause. The jump at 22477 frames, we jumped at the best moment when the fire disappears. That’s the reason why we used once pause in stage 4.
Stage7: Good global time. Saved 5 frames.
Stage8: Same as previous.
The any% TAS is in production. We're dealing with RNG in stage 7. It will be submitted soon.