Submission #7202: Samtastic's PSX Oddworld: Abe's Oddysee in 12:55.06

(Link to video)
Sony PlayStation
baseline
BizHawk 2.4.0
46457
59.94003029450699
7293
Unknown
Oddworld: Abe's Oddysee (USA)
Submitted by Samtastic on 8/29/2021 8:37:46 PM
Submission Comments
This is what it sounds like when there's lots of Sligs making the same sounds whilst the DDG is on - Sligs (Flamingos) in the pub!

Main Comments

Oddworld: Abe's Oddysee is a 2D side scrolling platform game released in 1997 for the PS1 and PC. This movie beats the previous movie by 4 seconds (294 frames faster when the movie file is replaced) thanks to some new strats in the Zulags and time saves in the Monsaic Lines.

Technical Stuff

  • Emulator Used: Bizhawk v2.4
  • BIOS used: SCPH7003.bin
ROMS used:
  • Oddworld: Abe's Oddysee (USA)

Game objectives:

  • Bad Ending
  • Heavy Glitch Abuse
  • Major Skip Glitch

Here is a list of glitches that we used:

Death Delay Glitch

Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:

Auto Turn Delay Glitch

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop Turn and Backwards Jump

By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump

Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Bird Portal Closure Glitch

This run contains a glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

Jumping from a Roll

A new thing discovered by Himmdwag, in some parts of the game Abe will jump from a roll!

Faster Slig Dodge

Improvements

Monsaic Lines

A few frames were saved in the Monsaic thanks to the RTA connumity doing some IL runs on the PC version and discovering new strats there for any% NMG runs. You'll notice a change in the way I jump past the second slinger and how I enter the bird portal.

Zulag 1

On this day, August 27th 2021, the legendary Dawg known as Himmdawg found a new strat in Zulag 1, the grenadeless skip! He has been looking for a way to skip grenades in this Zulag for a while and now he's finally found it! This is what has caused a time save in this run by skipping collecting the grenades here.

Zulag 4

In this Zulag, I now do the DDG right before the Slog kennels. Instead of getting the grande to do the DDG, Abe now does the DDG using the time bomb which saved me a few seconds here!

Thanks

I need to thank Himmdawg once again for his discovery of the new grenadeless strat in Zulag 1. Thanks again Himmdwag. You're the man! An die Arbeit!

feos: Judging...
Samtastic: Waiting for the movie file to be updated with the 12:55.06 that will be 294 frames faster than the published run.
feos: Updating the file, since there's no news about further improvements for almost 2 weeks.
EZGames69: Processing
Last Edited by adelikat on 11/6/2023 6:38 PM
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