Submission #7244: WolfAeterni's FDS Super Mario Bros. 2 "warpless, minimum coins" in 22:20.78

Famicom Disk System
warpless, minimum coins
(Submitted: warpless, minimum coins)
(Submitted: Super Mario Brother 2 (Japan).fds JPN)
FCEUX 2.2.3
80579
60.0988138974405
9872
Unknown
Submitted by WolfAeterni on 11/11/2021 2:00 AM
Submission Comments
This TAS aims to beat Super Mario Bros: The Lost Levels while collecting the least amount of coins possible without the use of any warpzone.
Unfortunately, 5-3 is impossible coinless due to the looping system in the level. It is impossible to bypass the loop object without the use of hacks, tho we (ThreeCreepio and I) were 9 pixels off of doing so. To bypass a loop object, you need Mario to be grounded and have the address $CE (Mario's Y pixel) at the value F0. Collecting a power-up (mushroom or fire flower) puts Mario in a grounded state, which would've done the trick. Unfortunately, power-ups don't have a hitbox between value F0 and F8, making 5-3 impossible coinless, thus making the coin count go up by 16 coins.
3-3 was a tricky one. It was always thought to be impossible, but turns out you can go under the platform that contains lots of coins by using 2 koopa bounces, which requires insane RNG.
Beating the game without collecting a single coin IS possible, but it requires the use of warpzones

feos: Judging...
feos: Shortened the branch. We're not gonna have Luigi version of this run published alongside. Also any% runs don't mention the worlds they complete.
feos: This run is really well done, and it was entertaining to the audience. However for a goal like this, we have certain Moons class requirements. In addition to being entertaining (which this movie is), the movie should also be significantly different from other branches of that game.
I made a post asking if people see a lot of difference between this run and [3456] SNES Super Mario All-Stars: The Lost Levels "warpless, Mario" by HappyLee in 34:36.61 which this movie is the closest to, and within a week, we didn't get definitive comments that it looks different enough, even though I asked in our live chat for feedback too.
Overall it feels like there's not so many coins in this game that avoiding them becomes an obviously tough challenge. Aside from a few places where you need to really go out of your way to avoid them (and in one place you just can't, and we haven't seen the second part of the game yet), mostly you just need to run or jump through a different part of the level, with little to no slowdown, and you've successfully avoided the coins.
One may ask why I'm comparing to the SNES port. It's because gameplay is very similar, and in terms of in-game mechanics it's basically the same game. We just use the SNES version for the all-levels branch because all the levels are available right away, while in the FDS version you have to replay the main game several times to access the second part.
All in all, I have to reject this movie, and unfortunately I'm not sure what to suggest as a better chance of getting published. Maybe improve an existing publication? Better luck next time, WolfAeterni!
feos: While renaming the author's account (per request!) I stumbled upon this run again and it seems to perfectly fit Playground!
Last Edited by adelikat on 11/6/2023 11:03 PM
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