This movie aims to complete Super Mario Bros. 2 Player Hack as fast as possible, This means using the 1-2 warp zone and the 4-2 warpzone.
This movie improves Chatterbox's TAS by 2 frames (Making The Time 4:54.70) by having a faster 2nd room (Walljump room) and 4th room (Water room) of 8-4. I will explain how we improved it in a bit, but for now let's discuss the movie level by level.
This was done by tdiogo_gamer and me
Mario: tdiogo_gamer
Luigi: Me (SMBistic)
1-1
Pretty standard completion of 1-1 although there is quite a difference. I had to slowdown Lugi (Does not Lose Time) for the flagpole glitch to work it cannot simply be done without the 2 doing the pole inputs at the same time.
1-2
As you see in the warpzone we did 2 different clips I did a "blazit clip" which you charge into the wall and clip in with 1 or more jumps, as suppose to Mario did a top clip which you get near to the edge of the pipe to press left and clip in (Take Note That You Need To Be In Walking Speed Because The Pipe Is Low). I did a seperate cip for Luigi because ofcourse, entertainment and to slow him down because again we need Luigi and Mario to be at sync to go down the pipe.
4-1
Normal completion of 4-1 except the slowdown of Luigi for the flagpole glitch to work.
4-2
This level is very interesting, Normally we do 2 bumps, blazit clip, mana clip etc. but we cant do that here because the faster scrolling of the screen makes that impossible to go fast enough. So we opted to go for the vine warp as other TAS'sers used. We do the vine warp by letting the screen scroll up until to the point if that we touched the vine it will warp/teleport us to the far right and give us enough Xpos (X Position) for the wrong warp to work.
8-1
Normal Completion of 8-1 except for, again the slowdown of Luigi.
8-2
I really took my time to make this level to make it look entertaining as possible. First of we kill enemies to manipulate the bullet bill launcher to shoot a bullet bill fast enough to save the TAS 8-2 framerule.
After we got a shot, enjoy to see a million wall jumps made by Mario and Luigi while not falling to the pit. After that Mario needs to hit the block to do the bullet bill glitch as well as Luigi doing the flagpole glitch at the same time. If Mario hits the block first and the 2nd frame luigi touches the block (doing flagpole glitch) the game will just softlock and will not be able to continue any gameplay, waiting for the timer to run down is not an option since the timer freezes.
8-3
Very normal completion of 8-3 except we do a slowdown at the end doing a walljump to do a flagpole glitch because if we don't do the slowdown and just straight up do the flagpole glitch we would lose time because it will give us 3 fireworks at the result of the timer ending at a 243 and thus losing time. Although Using L+R TAS Acceleration we can just be fast enough to get a 244 and not get fireworks but would still get the slowdown with fpg framerule by grabbing the flag at the top. But doing a flagpole glitch without slowdown and also using the mentioned L+R Acceleration will give you 3 fire works because you waste time clipping into the block
thus losing time at the result of wasting time clipping into the block.
8-4
I will Discuss 8-4 room by room there are 5 rooms in total.
1st Room:
1st rooms is played normally this is also what you'll see in the normal TAS of the game.
2nd Room:
This where the first improvement came from, they entered the pipe on frame 0016079 as supposed to us we entered the pipe on frame 0016078. I guess I managed to enter the pipe a frame faster was because I had better subpixels as suppose to them?
3rd Room:
This room is unique only to this hack this is because this method of wrong warp is impossible in the normal version of the game. As mentioned earlier the screen scrolls faster than the normal version thus letting us enter the pipe more quickly rather than falling on to the ground.
4th Room:
Okay you guys might be really surprised but I saved the other frame here... Yeah, the reason for this is rather simple they exited the pipe a frame late as supposed to this TAS.
5th Room: This is pretty standard stuff except we right release 2 frames before we press left to do FFA (Falling Fast Acceleration) and we grab the axe with better subpixels to grab the axe.
Also Mario presses a frame of left 3 frames before all sprites disappear for us not smoothfully (If That's Even A Word) go through the axe (IDK Why This Happens).
With that thanks for watching :)
feos: This movie is really well done! And it was rather entertaining to the audience (barring constant jumping). But ROM hacks should be acceptable to Moons to be published, and in addition to being entertaining, the movie should also be different from existing publications of the same game.
Of course we don't have published movies of this hack, so we can't compare to them, but we still compare hacks to the base game. There's a discussion about accepting hacks to Standard under some conditions, but even there the goal is accepting hacks that are different from the base game, even if not necessarily entertaining.
Most of the feedback to this movie mentions that aiming for fastest completion makes this hack too similar to [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31. The apparent reason is lack of tasks that could be separated between the 2 players, so they just end up doing the same exact thing, which is very little different from the 1-player any% run.
So it was suggested that a new movie is made on this hack, with a different goal that highlights unique features of 2-player gameplay. It may not necessarily be a goal already published for original SMB, but those published seem to be well established at this point, and worth considering.
Rejecting... but better luck net time!