Submission #7547: Cephla's GBC Super Jacked Up Tomato Face Johnson in 03:36.62

(Link to video)
Game Boy Color
baseline
BizHawk 2.8.0
12938
59.7275005696058
2011
PowerOn
Super Jacked Up Tomato Face Johnson v2.2.gb
Submitted by Cephla on 6/19/2022 3:45:47 PM
Submission Comments
This is a Game Boy homebrew released not even a month ago, actually about a person with a tomato face called Johnson (??) who wants to purchase a new protein shake in his quest to bulk up. Along the way, he must quickly complete 18 levels across 4 worlds and collect a star in the first 17 to progress to the next world. To make life more difficult, spikes are activated and deactivated whenever he jumps.

Game objectives

  • Emulator used: BizHawk 2.8
  • Aims for fastest completion

Comments

This a weird game to say the least and is basically the only reason I decided to TAS this (apart from the fact that the movement is fun and the game itself is really fun). Since it's so new, it was updated a total of three times while I was creating the movie so I ended up putting a lot more work in than I would have done had I waited a week and is why my rerecord count is as low as it is. The real count is probably around 6000.
There are two options when it comes to beating the game: beating level 18 or finding all 3 bean cans scattered throughout 3 worlds and then giving it to Buff. Admittedly, I haven't found the can in the science lab yet so I don't actually know what happens if you find them all and I haven't found any videos of anyone doing it do I'll just assume its another way to beat the game

Stage by stage comments

Big City

A pretty basic world that introduces the spike mechanic where spikes can be turned on and off by jumping, adding a puzzle element to the game. It seems as if the check to see if the spikes can be triggered is based on how far off the ground Johnson is an so this can be abused by walking off corners and pressing. This won't trigger a jump but will remove the spikes wherever the next coin is.

Science Lab

The science lab stages start to utilising screen wrapping to get to a separated side of a stage or to a coin faster.

Clock Tower

The clock tower introduces jelly-like creatures that give a massive jump boost and moving coins that, like spikes will move if A is pressed.

Level 18

A mix of all three previous themes in the form of a tower. Scaling it is fairly easy and a giant coin awaits Johnson right at the very top.
Last Edited by Cephla on 6/22/2022 6:56 AM
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