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This is a Game Boy homebrew released not even a month ago, actually about a person with a tomato face called Johnson (??) who wants to purchase a new protein shake in his quest to bulk up. Along the way, he must quickly complete 18 levels across 4 worlds and collect a star in the first 17 to progress to the next world. To make life more difficult, spikes are activated and deactivated whenever he jumps.

Game objectives

  • Emulator used: BizHawk 2.8
  • Aims for fastest completion

Comments

This a weird game to say the least and is basically the only reason I decided to TAS this (apart from the fact that the movement is fun and the game itself is really fun). Since it's so new, it was updated a total of three times while I was creating the movie so I ended up putting a lot more work in than I would have done had I waited a week and is why my rerecord count is as low as it is. The real count is probably around 6000.
There are two options when it comes to beating the game: beating level 18 or finding all 3 bean cans scattered throughout 3 worlds and then giving it to Buff. Admittedly, I haven't found the can in the science lab yet so I don't actually know what happens if you find them all and I haven't found any videos of anyone doing it do I'll just assume its another way to beat the game

Stage by stage comments

Big City

A pretty basic world that introduces the spike mechanic where spikes can be turned on and off by jumping, adding a puzzle element to the game. It seems as if the check to see if the spikes can be triggered is based on how far off the ground Johnson is an so this can be abused by walking off corners and pressing. This won't trigger a jump but will remove the spikes wherever the next coin is.

Science Lab

The science lab stages start to utilising screen wrapping to get to a separated side of a stage or to a coin faster.

Clock Tower

The clock tower introduces jelly-like creatures that give a massive jump boost and moving coins that, like spikes will move if A is pressed.

Level 18

A mix of all three previous themes in the form of a tower. Scaling it is fairly easy and a giant coin awaits Johnson right at the very top.


TASVideoAgent
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This topic is for the purpose of discussing #7547: Cephla's GBC Super Jacked Up Tomato Face Johnson in 03:36.62
Editor, Player (175)
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Yea this is a fun homebrew, the spike on/off jump mechanic reminds of Moonleap, the winner of #NoticeMe Game Jam. I found it yesterday and considered making a TAS, well.. not anymore!
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Alyosha
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Really neat homebrew, a bit short but looks really polished. Run is a bit unoptimized though. Level 2 has an obvious wasted jump, and level 8 is faster by getting the left most coin first. I still vote yes though, looking forward to seeing some more homebrew TASes.
Skilled player (1116)
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https://tasvideos.org/UserFiles/Info/637914247853512136 Thanks for pointing those out, no idea how I passed over them (though I only managed to save a single frame on level 8). I think I also saved a few more frames in other stages since lag frames changed and entire levels needed to be redone so the total timesave is 32 frames
Alyosha
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MarioAtWork wrote:
https://tasvideos.org/UserFiles/Info/637914247853512136 Thanks for pointing those out, no idea how I passed over them (though I only managed to save a single frame on level 8). I think I also saved a few more frames in other stages since lag frames changed and entire levels needed to be redone so the total timesave is 32 frames
But you didn't get the left most coin first in level 8. https://tasvideos.org/UserFiles/Info/637914350042523770 Here is a file that does so, as well as improves the last level with a different route. It also has other miscellaneous improvements.
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Cancelling this submission in favour of https://tasvideos.org/7553S
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