Submission #7583: J.Y & aiqiyou's NES Mitsume ga Tooru in 15:51.60

Console Nintendo Entertainment System Emulator FCEUX 2.3.0
Game Version JPN Frame Count 57190
ROM Filename Mitsume ga Tooru (J) [!].nes Frame Rate 60.0988138974405
Branch Rerecord Count 100000
PowerOn Authors J.Y, aiqiyou
Submitted by aiqiyou on 7/8/2022 7:06:43 PM

Submission Comments
stageimprovementstotal
111
278
38290
469159
5-03162
5-182244
5-289333
5-3110443
final BOSS11454
This TAS is a 454 frames improvement over Xipo's previous submission which was cancelled.

Stage 1:

In the second scenario, better detail processing has achieved 1F improvement. We kill the BOSS of this stage 2 frames quick but because of the frame rule, the improvement was cancelled.

Stage 2:

The first scenario is better handled in detail, reaching the end of the scroll 1F in advance. In the fourth scenario, the characters reach the specified coordinates faster, making the mobile platform appear 3F in advance. Due to the frame rule of the boss in this stage, we can't get the promotion, but we saved 3 frames of lag here.

Stage 3:

In the second scenario, by controlling the appearance time of snails, we have achieved an improvement of 5F here. In the third and fourth scenes, the characters are slightly stuck into the wall, so as to obtain 1 frame improvement respectively. In the fifth scene, skip the last group of enemies with the help of suction, saved 48 frames. In the sixth scene, by observing the instructions of the game, we found that the ceiling can fall faster, and with better details, we have achieved an improvement of 5F here. In the seventh scene, by controlling the timing of the enemy's appearance, the character can pass through without stopping, and all lags are avoided, 22 frames improvement here. Due to the frame rule of the boss in this stage, we can't get the promotion.

Stage 4:

In the first scene, we let the character drag more scrolls and then jump on the boat, obtaining a 66 frames improvement. The second scenario achieved 3 frames improvement through better detail processing and lag control. Due to the frame rule of the boss in this stage, we can't get the promotion.

Stage 5:

The better detail processing of the initial scene improved 3 frames.
5-1: In the second enclosed room, we improved 6 frames. The BOSS fighting was 76 frames quick.
5-2: 12 frames quick in the first scene, 1frames quick in the 4th scene, 76 frames quick in BOSS fighting.
5-3: 34 frames quick in the first scene, 76 frames quick in BOSS fighting.
Final BOSS: 12 frames quick.

Samsara: I've been waiting for this! Judging! Too busy with life at the moment. Resetting to New.
ThunderAxe31: I've been waiting for this, too! Judging.

Last Edited by ThunderAxe31 8 days ago
Page History Latest diff