The encode has been edited.
This is a homebrew made for the Atari 2600 by Armscar Coder at AtariAge
In this game, Hank (delivery man) is going to deliver the parcels at different places.
The problem is that Hank suffers from Cynophobia, so dogs are treated as enemies.
- Emulator used: BizHawk 2.8
- Completes one repetition of the game
- Completes 3 levels
- Also uses power-ups to shorten the missions
This game handles input on every third frame
- When only one direction of input is given, it needs 3 frames of input to cover 1 pixel in that direction.
- When 2 directions are to be covered, one input is in usual form (3 consec. frames) and the second input can be pressed on every third frame (explained below)
Stage by stage comments
1. South Pointe LN.
In this stage, Hank has to go towards the little house and deliver 4 parcels to Oliver(the boy) while being safe from Tinker(the dog). You can see that the Van flashes purple for some period because I caught the cat coming from Left-Culvert which acts as a power-ups house in this game. It gives specific powers on specific frames. I always used 2X power in which we can deliver 2 parcels at a time which saves a lot of time
2. Manning Dr.
In this stage, Hank has to deliver the parcel to Dr. Hackman and Dr. Chera while being safe from the Therapy Dogs. The 2X power-up is also used in this stage.
3. Mongolia Ave.
In this stage, Hank has to deliver the parcel to Dwight while being safe from the Hot Dog (literally). The 2X power-up is also used in this stage
- Armscar Coder's manual pdf can explain the story better.
- RAM Addresses for the game.
- Address 08 (or "53 FR") is a counter which helps in giving input while moving in 2 directions. Example : I'm going Down, while going Right, then I can map Down on all the frames and map Right on the frames when the value of this address is a multiple of 3.
feos: Claiming for judging.
feos: Updated the file with a 110 frame improvement. Also clearing the branch since for games without an ending, completing all unique content counts as an ending.
feos: "Fast feet" power-up ended up being 86 frames slower than "double package" in level 1 in my test, and the rest of the items seem completely useless for a TAS. Collisions in this game are not just giant rectangles, but sprites, so it matters how you run into a client or a car, and from my testing, positioning in this run looks optimal. Main direction input is held down all the time, so dodging the dogs doesn't waste time, aside from a couple places where "hot dogs" seem to be moving on a scripted pattern. Accepting.