- I used FCEUX 2.6.4.
- BIOS: NTSC
- Checksum: CRC32: 9dbede2a MD5: 8a5d45dc2ddcbd82966c7198121c0ba6 SHA-1: f0570fd54549c010025f5b0619c85c388656babf
- My aim is to beat Super Mario Bros. Medley as fast as possible, and in order to beat the game, I need to reach the "Rich Man" screen.
- In order to reach that screen, I need to get at least 97 coins. If I die, I lose all of my coins.
- I use as many glitches as I can to beat the game as quick as possible.
- Warps are random based off of what framerule has passed since the game is powered on, so that's why I waited behind the entrance pipes to load a world with lots of coins
Samsara: Claiming for judging.
Samsara: Sticking to the same route, which I'm not even fully convinced is optimal, I was able to save nearly 1000 frames on just the first two screens, including entirely removing one of the long waits for the right screen.
SMB1 is easily the most TASed game of all time. There are literally hundreds of SMB1 runs submitted to the site and certainly hundreds or even thousands more on YouTube and other video sharing sites. At this point, with so many SMB1 runs out there to watch and learn from, there's really no excuse for poor routing and optimization in any SMB1 TAS.
This needs a lot more work in order for it to be published. Investigate the routing a little more: Certainly there's a stage with enough coins that you don't need to wait so many seconds for. Pick up some tips on movement from the published SMB1 runs: Several sections of movement are visibly much slower than they should be, and not all tricks are used. Optimize to the best of your ability: You have infinite time to make a TAS, so use it to ensure that it cannot be done faster.