This game contains animation of violence towards the head, to which it showcases a secondary replay.
I avoid showcasing this replay to where I can and was allowed to (it appears twice).
I avoid showcasing this replay to where I can and was allowed to (it appears twice).
Welcome to Arsenal where the objective is to go pew, pew, pew.
I'm just going to immediately open with that NaN score.
I honestly assume, cause I verified with playing it outside of libTAS that it's cause "go too fast brrrrr" and that's why the score is busted.
I honestly assume, cause I verified with playing it outside of libTAS that it's cause "go too fast brrrrr" and that's why the score is busted.
Pre-Mission:
You just shoot some poor sap without issue, imagine missing, and them staring at you, ha ha ha. >.>
You just shoot some poor sap without issue, imagine missing, and them staring at you, ha ha ha. >.>
Mission 1:
Shoot the lookout and then shoot the traitor offloading equipment to another family.
Shoot the lookout and then shoot the traitor offloading equipment to another family.
Mission 2:
So what you should be doing is bringing out the security guard to the front, shoot him, and retrieve a movement layout blueprint thing of the inside.
You just shoot the chandelier.
So what you should be doing is bringing out the security guard to the front, shoot him, and retrieve a movement layout blueprint thing of the inside.
You just shoot the chandelier.
Mission 3:
You wait, and then a guy who walks with the briefcase in their left hand shows up, kill them and input the code 4856.
You wait, and then a guy who walks with the briefcase in their left hand shows up, kill them and input the code 4856.
Mission 4:
You kill two men walking out the restaurant.
The second person can only be killed after they walk a certain point after the first one dies.
You kill two men walking out the restaurant.
The second person can only be killed after they walk a certain point after the first one dies.
Mission 5:
Wake up a sleeping man, then tranquilize them.
Wake up a sleeping man, then tranquilize them.
Mission 6:
THERE'S A BOMB UNDER THE CAR. Shoot the device that armed it, not the bomb itself.
THERE'S A BOMB UNDER THE CAR. Shoot the device that armed it, not the bomb itself.
Mission 7:
There's a sniper in another building, you have to shoot them three times, and they're only visible with night vision... and you have to zoom in.
There's a sniper in another building, you have to shoot them three times, and they're only visible with night vision... and you have to zoom in.
Mission 8:
Shoot a lock, shoot the door open, shoot the sleeping guard,reload, shoot the grenade.
So, here's the one and only useful bug that exists in this game, and yes it works on flash. You can endlessly shoot before a set interval and not require to reload.
Shoot a lock, shoot the door open, shoot the sleeping guard,
So, here's the one and only useful bug that exists in this game, and yes it works on flash. You can endlessly shoot before a set interval and not require to reload.
Mission 9:
You shoot a pillar to kill a man that you can't see.
You shoot a pillar to kill a man that you can't see.
Mission 10:
Kill dude walking to helicopter, that's it.
Kill dude walking to helicopter, that's it.
Anyways, cause I did make this extremely hard to watch by not showcasing what I shot, there's alternative input which shows the entire world, cause the game allows you to do that.
feos: Claiming for judging.
feos: Updating with a fixed file.
feos: There's very little info about this game online, so I just read all the in-game tasks and checked if the shots were within the ruffle window (they were, even the 799px ones). Accepting.
despoa: Processing...