sobble_p completes the flash game Hedgehog Launch as fast as possible in 0:01.600s. Try to get into space as fast as you possibly can by tactiful flinging and flying. Grab coins and hit platforms to earn cash so you can upgrade your stuff! As your stuff upgrades you can earn more and more multipliers by launching higher and longer. Reach for the heavens and make it to space. Developed by Armor Games, programmed by jmtb02
Controls: Use the mouse to pull back on the launcher, Left/Right Keys to move.
Emulator and SWF Information
- Emulator used: Ruffle nightly-2022_10_28-linux-x86_64 (through libTAS v1.4.4)
- Emulator operating system: Ubuntu 22.04 LTS (libTAS ran through the terminal.)
- Emulator configuration: libTAS > General options > Frames per second > set to 32 / 1. Runtime > Time Tracking > enable only clock_gettime() monotonic. I set no conditions for the Command-line options. Include only the directory of the SWF file.
- SWF MD5 hash: 02ceb824579f74ac005d856992fb8da8
Game Objectives
- Complete Hedgehog Launch by launching the hedgehog to a high enough altitude to leave the atmosphere, ending the game.
- Time starts on first frame of the buy menu screen visible, time ends on first frame of the final cutscene shown.
Comments
Hedgehog Launch was a flash game released in June 2008, developed by Armor Games and programmed by jmtb02. This TAS uses version 1.1 (afaik, the latest version). The SWF file seen here was taken off of BlueMaxima's Flashpoint flash game archive, which contains the version released on Newgrounds. This is a bit of a silly TAS and simple to explain. Usually, you are restricted to the game window pull the launcher band down to launch the hedgehog, but with the libTAS input editor, you can set it to any coordinate value. In this case, I set the value up to the max mouse y value of 99999999 and lowest x mouse value of -99999999 (don't know if that's exactly how many nines there are but basically there's a lot of nines). Throwing the hedgehog at an angle does not lose any time as it will still take only one frame for the hedgehog to each the high enough altitude to trigger the final cutscene. It was mainly done to make it look more entertaining as the screen scrolls really far to the side to catch up to the hedgehog. So basically, the game does not limit how far you can pull the band... So... You can pull it EXTREMELY FAR DOWN and it will launch the hedgehog out of the atmosphere INCREDIBLY FAST, beating the game within about a second after starting. Most of the time spent is waiting for the menu transitions and band to launch the hedgehog.
Other comments
Also, for the one frame of actual launching, the hedgehog sprite is stretched really far across the screen because it stretches the sprite to the speed of the hedgehog (you can see this effect when you play the game normally). Because of the absurdly fast speed, the stretching takes up the whole height of the screen. It's horrifying. I may try the sequel to see if the same thing can be done. If there's enough support for the sequel, I can try to TAS that as well if I can. I may also try an alternate category of any% where launching must be done within the bounds of the game screen, which is normally how it should be.
Possible Improvements
- None. This is as fast as possible.
slamo: Claiming for judging.
slamo: This one would have been okay for Playground like Mini-Putt, but Spikestuff has submitted their more optimized movie, so unfortunately this needs to be rejected for optimization. The unoptimized portions are on simple things like clicking on menu options as early as possible - please be more careful with these and make sure you always test how early you can do something.