Submission #8223: ShiningProdigy9000, WST, qwerty & feeuzz's Genesis Sonic & Knuckles "Knuckles, 100%" in 19:26.02

Sega Genesis
(Submitted: Sonic & Knuckles)
Knuckles, 100%
(Submitted: 100%)
(Submitted: Sonic & Knuckles.bin any)
Gens_11b
69871
59.922751013550524
47048
PowerOn
ShiningProdigy9000, WST, qwerty
(Additionally: feeuzz)
Submitted by ShiningProdigy9000 on 4/18/2023 12:27 AM
Submission Comments
This is a run of Sonic & Knuckles as Knuckles consisting of Knuckles collecting all emeralds to get the "Good/True Ending" (Super Knuckles)
Game Objectives
• Takes Damage to save time
• Uses death to save time
• Heavy glitch abuse
• Forgoes Time Saving Glitches
• Genre: Platform
• Aims for in-game time instead of real-time
I used some inputs from WST qwerty and feuzz So credit goes to them as well.

RESULTS
Stage ActIn Game Time
Mushroom HillAct 10'54"25
Mushroom HillAct 21'11"49
Flying BatteryAct 10'39"19
Flying BatteryAct 21'10"08
SandopolisAct 11'11"40
SandopolisAct 21'24"38
Lava ReefAct 10'46"20
Lava ReefAct 20'25"31
Hidden PallaceAct 10'08"11
Sky SanctuaryAct 11'01"01

STAGE COMMENTS
Mushroom Hill: I has to optimize the routes that WSR and qwerty were taking so that I can get all of the chaos emeralds in both acts. One glitch I kept was in act 2 where I take damage from spikes which leads me into a wall and I can zip out of it. I managed to figure out a feel for it and managed to squeeze in the 7 chaos emeralds so that, that part is over.
Flying Battery: I have never liked this zone so I was glad that there were already 2 level wraps discovered by qwerty, I swiftly beat the 2 acts while optimizing the bosses so I can get faster hits.
Sandopolis: Act 1 has a level wrap where if you jump on a certain frame on the loop on the top at the start, knuckles on one frame can glide into a portion which zips him into the end of the act. Act 2 was very glitch heavy, I may of lost 1 frame from the y-subpixel positions, the loop glitch where I clip into the ground was a struggle because of how precise I needed to be with my inputs, but I eventually made it to the end in very fast time.
Lava Reef: Hated Act 1 but figured out the level wrap and boss mechanics, but getting pushed into the floor with the item box when the goal post comes down was PAINFUL, took me about 6 hours just trying to get in the right position to where I start to stand up enough so that the item box puts me into the ground. Act 2 was just why I never gave up the item box glitch because of the level wrap I needed from it. Had to wait to 6 seconds because if I didn't, the wrap would put me in the wrong position and I'd be stuck in the level.
Hidden Palace: Uses the 6 Frame TAS spindash + Jump at the start but nothing else, just holding right and jumping at the right time to get into the elevator. Sky Sanctuary: Nothing special, couldn't really manipulate the y-subpixel positions to hit the boss earlier because the ground didn't have slopes, but just optimized to where I didn't take damage from the bosses and still got the most hits the fastest.
SPECIAL THANKS
• WST, qwerty, and feeuzz for making the previous TAS in which I optimized for this run.
Rodonic 01 for helping me with temp encodes.
• To all Sonic TASers that inspired me to make this run ^^
Apologies
• Grammar
• Choosing this instead of Sonic 3 & Knuckles

feos: Claiming for judging.
feos: I asked around and nobody disagreed that this game version is different from the combined game when it comes to full completion. Even though we have a ton of S3K branches already, some games are just so varied, and in Standard, the amount of acceptable branches is quite high anyway.
Accepting as a new branch.

EZGames69: Processing...
Last Edited by EZGames69 on 5/28/2023 11:27 AM
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