This is a run of Sonic & Knuckles as Knuckles consisting of Knuckles collecting all emeralds to get the "Good/True Ending" (Super Knuckles)
Game Objectives
• Takes Damage to save time
• Uses death to save time
• Heavy glitch abuse
• Forgoes Time Saving Glitches
• Genre: Platform
• Aims for in-game time instead of real-time
I used some inputs from WST qwerty and feuzz So credit goes to them as well.
RESULTS
Stage | Act | In Game Time |
---|---|---|
Mushroom Hill | Act 1 | 0'54"25 |
Mushroom Hill | Act 2 | 1'11"49 |
Flying Battery | Act 1 | 0'39"19 |
Flying Battery | Act 2 | 1'10"08 |
Sandopolis | Act 1 | 1'11"40 |
Sandopolis | Act 2 | 1'24"38 |
Lava Reef | Act 1 | 0'46"20 |
Lava Reef | Act 2 | 0'25"31 |
Hidden Pallace | Act 1 | 0'08"11 |
Sky Sanctuary | Act 1 | 1'01"01 |
STAGE COMMENTS
Mushroom Hill: I has to optimize the routes that WSR and qwerty were taking so that I can get all of the chaos emeralds in both acts. One glitch I kept was in act 2 where I take damage from spikes which leads me into a wall and I can zip out of it. I managed to figure out a feel for it and managed to squeeze in the 7 chaos emeralds so that, that part is over.
Flying Battery: I have never liked this zone so I was glad that there were already 2 level wraps discovered by qwerty, I swiftly beat the 2 acts while optimizing the bosses so I can get faster hits.
Sandopolis: Act 1 has a level wrap where if you jump on a certain frame on the loop on the top at the start, knuckles on one frame can glide into a portion which zips him into the end of the act. Act 2 was very glitch heavy, I may of lost 1 frame from the y-subpixel positions, the loop glitch where I clip into the ground was a struggle because of how precise I needed to be with my inputs, but I eventually made it to the end in very fast time.
Lava Reef: Hated Act 1 but figured out the level wrap and boss mechanics, but getting pushed into the floor with the item box when the goal post comes down was PAINFUL, took me about 6 hours just trying to get in the right position to where I start to stand up enough so that the item box puts me into the ground. Act 2 was just why I never gave up the item box glitch because of the level wrap I needed from it. Had to wait to 6 seconds because if I didn't, the wrap would put me in the wrong position and I'd be stuck in the level.
Hidden Palace: Uses the 6 Frame TAS spindash + Jump at the start but nothing else, just holding right and jumping at the right time to get into the elevator.
Sky Sanctuary: Nothing special, couldn't really manipulate the y-subpixel positions to hit the boss earlier because the ground didn't have slopes, but just optimized to where I didn't take damage from the bosses and still got the most hits the fastest.
SPECIAL THANKS
• WST, qwerty, and feeuzz for making the previous TAS in which I optimized for this run.
• Rodonic 01 for helping me with temp encodes.
• To all Sonic TASers that inspired me to make this run ^^
Apologies
• Grammar
• Choosing this instead of Sonic 3 & Knuckles
feos: Claiming for judging.
feos: I asked around and nobody disagreed that this game version is different from the combined game when it comes to full completion. Even though we have a ton of S3K branches already, some games are just so varied, and in Standard, the amount of acceptable branches is quite high anyway.
Accepting as a new branch.
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