Submission #8241: NinjaCocktail's GBA Rayman 3 "100%" in 1:15:44.76

(Link to video)
Game Boy Advance
100%
BizHawk 2.8
271447
59.7275005696058
68539
PowerOn
0985 - Rayman 3 - Hoodlum Havoc (U)(RDG).gba
Submitted by NinjaCocktail on 4/24/2023 8:55:52 PM
Submission Comments
This is an update of my previous 100% TAS of Rayman 3 GBA. A better understanding of the blue lum power resulted in saving 560 frames. Else, 2 other optimizations saved respectively 60 and 5 frames.
The updated movie is truncated at frame 271447. The new RTA run would start at frame 867 and end at frame 271111 or a time of 1:15:24.63.
Details about the new improvements:
Because the blue lum power wasn't well understood, Rayman didn't fly optimally everywhere (at maximum vertical speed). In order to fly at maximum vertical speed, he has to go downwards for 1 frame before using the blue-lumed helicopter. If he punches during an ascending flight, he will drop the speed and has to go downwards again to recover it. Based on this new knowledge, I saved:
  • 57 frames before entering the curtain of The Underlands.
  • 298 frames in The Underlands Screen 1.
  • 237 frames in The Underlands Screen 2. That time save includes a faster switch hit. Because I saved frames on temporary blue lums, I had to reroute the following section.
By the end of The Underlands, I saved 535 frames, plus an extra frame thanks to the next framerule which is after Boulder Brink. So 536 frames saved so far.
In Wretched Ruins Screen 1, I missed an obvious optimization because I copied the Any% route at the trampoline just after the death abuse. It is possible to directly reach the chain on the left side. It saved 57 frames, plus 3 other frames saved thanks to the next framerule at the end of the level. So far, I saved 596 frames.
In Mega Havoc 3, the first ascending flight has been optimized, it saved 26 frames. However, I saved frames on a temporary blue lum, so I had to reroute the following section. Indeed, a longer blue lum means that I have to wait longer before using a normal helicopter after a fast plum-jump. I lost 1 frame because of that. And I lost another frame because of the next framerule. So the new Mega Havoc 3 is 24 frames shorter. So far, I saved 620 frames.
In Razor Slide Screen 2, a faster movement to get the 25th lum saved 6 frames. Then I lost 1 frames after exiting the level. This transition is different, the normal framerule doesn't apply here. Something else is interfering which I don't understand. So this new optimization saved 5 frames.
Finally, I entered the Final Boss' level 625 frames sooner. Fortunately, my best RNG seed is unchanged. So I kept the exact same inputs.
The new 100% TAS is 10.46 seconds shorter!
I hope you'll enjoy this updated TAS. Regards, NinjaCocktail

ThunderAxe31: Claiming for judging.
ThunderAxe31: Accepting as improvement of the current publication.
fsvgm777: Processing.
Last Edited by fsvgm777 on 5/31/2023 7:14 AM
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