Submission #9196: McBobX's NES Kyouryuu Sentai Juuranger in 06:33.72

Nintendo Entertainment System
(Submitted: Kyoryo Sentai Zyuranger)
baseline
(Submitted: Kyouryuu Sentai Juuranger (J).nes JPN)
FCEUX 2.2.3
23662
60.0988138974405
4261
PowerOn
Submitted by McBobX on 7/21/2024 10:07 AM
Submission Comments
We're morb... I mean just morphin!!

Kyoryo Sentai Zyuranger in 06:33.72

Check this RangerWiki article for quick summary about this game.

General notes about the run

  • This game's mechanic is not the worst but I didn't like the fact that you're jump height is always fixed (Contra like),
  • Attacking an enemy allows walking through its hitbox without taking damage... Pretty neat!
  • During boss fights, you can keep stage music rather than boss music, if you jump at the earliest frame ever when you spawn. I didn't use this most of the time because the stage music for all five levels is the same. I used it twice, first in first level, and second in last level where I turned off music completely xD
  • Bosses loop their attack if you hit them as early as possible, except for stage 3 where this trick doesn't work. It saves a good amount of time
  • If you spawn an object, I guess its timer starts. At 2:53 (encode), landing on that platform without wasting that cycle was the hardest part of the entire run. Basically, I figured that if I load the platform object later, which is possible at the beginning of the stage, then I can start its timer barely earlier to so I can make it to the platform. Was very stressing in a way!!
  • If you swing or shoot then duck, or while ducking the stand up, you can cancel the animation. This was a very helpful trick as it doesn't cost time to not go for it, and allows for smooth progress.
Hope you like how this TAS morb.... I mean morphs!! Enjoy!!

McBobX: Cancelling, as I didn't notice this run while making this one, and mine is around 4 seconds slower. If I improve the current TAS, I will uncancel and request a replacement.
Last Edited by McBobX on 7/21/2024 10:50 AM
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