Submission #9506: M3's PSX Mega Man X5 "Training, X" in 01:46.08

Sony PlayStation
(Submitted: MegaMan X5)
Training, X
(Submitted: Training Mode, X)
(Submitted: Mega Man X5 (USA).cue USA)
BizHawk 2.9.1
6347 (cycle count 3592743670)
59.83317858020191
1960
PowerOn
M3
1c64d6ea
Changed emu version from 2.9.0 to 2.9.1 as the later is the one included in the header and the one I got it synced with.
			
Submitted by M3 on 1/30/2025 2:30 AM
Submission Comments
MegaMan X5 has something called "Training Mode", in which you play either as X or Zero. As we once saw how fast the Shiny Red, Saber Wielder, Zero, could finish a stage alike while being interrupted by his navigator, Alia. It's now X's time to show off. As this run uses X to finish the stage, it should be slower than Zero regarding the different strategies used in the Boss Fight.
Thanks for NemoRuby for inspiring me to work on such a short, yet fun, project.

nymx: Claiming for judging.
nymx: Now that I have judged the previous version, my understanding has increased and my concerns on the category have decreased. I'm surprised that this much of a cut was found over #9438: NemoRuby's PSX Mega Man X5 "Training, X" in 01:50.28. From my visual inspection, I see subtle movement differences, but I believe the Boss fight was where most of the time was saved. Great job!
Accepting as "Training, X" (To keep in line with the naming of the existing publication, which is done with Zero).
nymx: Replaced with 4 frame improvement.
nymx: Replacing with another improvement by the author.
fsvgm777: Processing. McBobX is handling the encodes for this one.
Last Edited by fsvgm777 15 days ago
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