Kirby 64: The Crystal Shards is a Nintendo 64 game released on March 24, 2000, and it marks the first 3D installment in the Kirby series.
The regulation for this challenge is 100% completion.
The measured segment involves collecting all the crystals scattered across each stage using various copy abilities and defeating the hidden boss, 02.
Game Objectives
Emulator used: BizHawk 2.8
Takes damage to save time
Manipulates luck
Collects all Crystal Shards
Comments
I originally played Kirby 64 speedrun for about three and a half years.
As speedrun has progressed in development, it has become possible to control RNG manually, and I am now able to control RNG halfway through.
So, while doing further research, I looked at existing videos to refer to TAS, and noticed some differences in how to defeat bosses and select copy abilities.
I was curious about how many minutes could be shortened in the end if I implemented the changes I came up with, so I decided to make TAS.
Changes
1-1
Improving the efficiency of knocking down room girders.
Change copy from bomb to bomb fire
Shortened the presentation for obtaining crystals after defeating bosses 1-1~1-3.
1-2
Optimization of copy ability acquisition.
1-3
Optimization of copy ability acquisition.
1boss
Improved efficiency of defeating Whispy Woods Jr.
2-1
Optimization of copy ability acquisition.
2-2
Controlled Sparky's movements and guided him to a good position.
2-3
No major changes.
2-4
Change in how damage is taken.
2boss
Adjustments to boss behavior patterns and changes to how to defeat them.
3-1
Adjust the random number for drawing Pitch with 3-3.
3-2
Improving the efficiency of knocking down room girders.
Forcibly adjust RNG on the boat.
3-3
Improving the efficiency of knocking down room girders.
At the end of the stage, I turned into a Pitch and flew to save time.
3-4
Adjusted RNG using flowing rocks.
3boss
It happened to be a good RNG.
4-1
For the burning route, I used the route of speedrun 1st place as a reference.
many thanks.
4-2
Optimization of copy ability acquisition.
I devised ways to use dynamite.
Adjusted RNG to make pizza in 4-3.
4-3
Changed the block breaker from an umbrella to a pizza.
4-4
I used the volcanic rocks in this stage to control the boss's movements, but it was a very difficult process to use RNG.
4boss
Changed the boss's behavior pattern so that it can deal damage more efficiently.
5-1
I used a sled to control the movement of Sparky in 5-2, but it took a lot of time.
5-2
I hate Sparky.
5-3
The fruit switches are now concentrated on the left side so that they can be pushed more efficiently.
5-4
Used Burning on the way to speed up the game.
5boss
Adjusted the RNG so that the boss moves ideally during the fight..
6-1
No major changes.
6-2
Optimization of copy ability acquisition.
6-3
The carryover of copy ability was based on speedrun.
6boss
I adjusted the pattern to make the most of the copy I had in 6-3.
I really wanted the ending to be Burning, but I couldn't find it even after searching for random numbers for half a year.
7boss
Made it possible to kill in one turn using speedrun as a reference.
Special Thanks
- 0xwas: This is what inspired me to create TAS.I used a lot of techniques as reference.
- WaddleDX(Madora): For a beginner like me, he created an RNG summary of Kirby 64's Picnic from how to use BizHawk.
- Curtissimo: They were able to experience the completeness of TAS.
We applied his world-class technology to TAS.