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Kirby 64: The Crystal Shards is a Nintendo 64 game released on March 24, 2000, and it marks the first 3D installment in the Kirby series.
The regulation for this challenge is 100% completion.
The measured segment involves collecting all the crystals scattered across each stage using various copy abilities and defeating the hidden boss, 02.

Game Objectives

Emulator used: BizHawk 2.8
Takes damage to save time
Manipulates luck
Collects all Crystal Shards

Comments

I originally played Kirby 64 speedrun for about three and a half years.
As speedrun has progressed in development, it has become possible to control RNG manually, and I am now able to control RNG halfway through.
So, while doing further research, I looked at existing videos to refer to TAS, and noticed some differences in how to defeat bosses and select copy abilities.
I was curious about how many minutes could be shortened in the end if I implemented the changes I came up with, so I decided to make TAS.

Changes

1-1

Improving the efficiency of knocking down room girders.
Change copy from bomb to bomb fire
Shortened the presentation for obtaining crystals after defeating bosses 1-1~1-3.

1-2

Optimization of copy ability acquisition.

1-3

Optimization of copy ability acquisition.

1boss

Improved efficiency of defeating Whispy Woods Jr.

2-1

Optimization of copy ability acquisition.

2-2

Controlled Sparky's movements and guided him to a good position.

2-3

No major changes.

2-4

Change in how damage is taken.

2boss

Adjustments to boss behavior patterns and changes to how to defeat them.

3-1

Adjust the random number for drawing Pitch with 3-3.

3-2

Improving the efficiency of knocking down room girders.
Forcibly adjust RNG on the boat.

3-3

Improving the efficiency of knocking down room girders.
At the end of the stage, I turned into a Pitch and flew to save time.

3-4

Adjusted RNG using flowing rocks.

3boss

It happened to be a good RNG.

4-1

For the burning route, I used the route of speedrun 1st place as a reference.
many thanks.

4-2

Optimization of copy ability acquisition.
I devised ways to use dynamite.
Adjusted RNG to make pizza in 4-3.

4-3

Changed the block breaker from an umbrella to a pizza.

4-4

I used the volcanic rocks in this stage to control the boss's movements, but it was a very difficult process to use RNG.

4boss

Changed the boss's behavior pattern so that it can deal damage more efficiently.

5-1

I used a sled to control the movement of Sparky in 5-2, but it took a lot of time.

5-2

I hate Sparky.

5-3

The fruit switches are now concentrated on the left side so that they can be pushed more efficiently.

5-4

Used Burning on the way to speed up the game.

5boss

Adjusted the RNG so that the boss moves ideally during the fight..

6-1

No major changes.

6-2

Optimization of copy ability acquisition.

6-3

The carryover of copy ability was based on speedrun.

6boss

I adjusted the pattern to make the most of the copy I had in 6-3.
I really wanted the ending to be Burning, but I couldn't find it even after searching for random numbers for half a year.

7boss

Made it possible to kill in one turn using speedrun as a reference.

Special Thanks

  • 0xwas: This is what inspired me to create TAS.I used a lot of techniques as reference.
  • WaddleDX(Madora): For a beginner like me, he created an RNG summary of Kirby 64's Picnic from how to use BizHawk.
  • Curtissimo: They were able to experience the completeness of TAS.
We applied his world-class technology to TAS.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15845
Location: 127.0.0.1
Joined: 2/14/2007
Posts: 129
Enjoyed the video, definitely felt very efficient! It is a shame that most kirby games have a "best" power for speedrunning, so you miss out on the variety that makes the series so appealing to me. Kudos to whomever came up with that trick to speed up the final boss, very clever! How tricky is the timing for that for a casual player? Usually when playing for fun I destroy the wings, so I only have to deal with the eyeball-shooting phase once. I do appreciate that what you think is a fully scripted boss actually gives you more freedom than you expect to muck around.
Challenger
He/Him
Skilled player (1743)
Joined: 2/23/2016
Posts: 1083
Nice to see a new improvement for this game after 13 years. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Skilled player (1076)
Joined: 4/11/2008
Posts: 163
Location: Anime land
It's always great to see an improvement from ancient runs. But It's kinda shame that I was cooping with the author since last year and we were able to improve over 15 seconds up to 3-4 over submitted run already. We're sharing wip on kirby speedrun discord so it's not complete private.

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