Submission #9947: eien86's DOS Speed Racer in The Challenge of Racer X "Level 1" in 08:42.498

DOS
Level 1
(Submitted: level 1)
(Submitted: disk1.img )
Bizhawk 2.11 (Core: DOSBox-X)
36620 (cycle count 522498)
70.08639267518727
1795
PowerOn
4a01ea6ffd28c5e4eb1b9ef05191441125eb7ffe
Hash of generated HDD image:

MD5: 5D7632D7D0649C75BB21E2BD9BE1FC52
SHA-1: 4A01EA6FFD28C5E4EB1B9EF05191441125EB7FFE
			
Submitted by eien86 on 10/6/2025 4:17 PM
Submission Comments

Introduction

Speed Racer in The Challenge of Racer X is a neat racing game for the DOS that offers some unique mechanics inspired in the homonymous anime. You can activate the jump springs, afterburners, guns, tree-cutting saws, underwater scuba-driving, etc. In this movie I finish the first level (of many) that involves going all circuits once. An all-level movie would be too long and repetitive to do without getting horribly bored.
I also go for success in all the missions assigned to each race. These missions give you extra money, which is relatively useful at the beginning. However, by the last level I just do them for completion purposes.
I created an additional installation movie because the installation in this game takes unreasonably long. I manually defeat the copy protection by checking the Mach Y specs documentation.

Software + Hardware

Emulator

  • EmuHawk 2.11 (Core: DOSBox-X)

ROM

Steps:
  • Download the 3 disk images and put them in a folder
  • Put the following in an speed_racer.xml file in the same folder
<BizHawk-XMLGame System="DOS" Name="speed_racer">
  <LoadAssets>
    <Asset FileName="./disk1.img" />
    <Asset FileName="./disk2.img" />
    <Asset FileName="./disk3.img" />
  </LoadAssets>
</BizHawk-XMLGame>
  • Run this movie to install the game, and click DOS > Export Hard Disk Drive to generate a .hdd hard disk drive image
  • Load the HDD image and run this movie

nymx: Claiming for judging.
nymx: Another win for eien86… "You Did It!" This was the kind of game that just keeps rolling, like a record player. It doesn’t matter if you’re on the left or right side of the track – the pace stays the same. From the very start, you kept the momentum going, no let-up. Sure, there were a couple of spots where things slowed down a bit, but given the circumstances, that was to be expected.
Now, about that ending… I was a little caught off guard. It was the only section with such tough conditions where you had to plow through obstacles and run off the road. It originally looked like you were ending input early. I honestly thought I’d see that somewhere else, but even when it did happen, it was very minor and you didn’t show any signs of slowing down.
All in all, everything looks great...accepting to "Standard".

despoa: Processing...
Last Edited by despoa on 11/29/2025 11:39 AM
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