Yup. I lost my marbles.
Created by Bart Gold, ported to PC by Wayne Twitchell.
Use this Userfile. Follow the instructions, and for what it requests.
Now, I'm just going to copy the entire walkthrough that was from the dead site.
Y'know, cause preservation and all that jazz.
Y'know, cause preservation and all that jazz.
When you first start the game, you see a blue lake and a gray door. Double-click on the door to open it and to enter. Click the up or down arrows until the number displayed is four. Click on the little green knob to hear to Torus' story. After the "video" is over, click on the screen again to exit back to the Mylk island. Click on the arrow that points to the left to go to the next screen. You'll see a note. Click on it to pick it up. Read it and click again to put the note back down. Click on the left arrow again to see the barn and a haystack.
Click on the barn, and then click inside the doorway to enter it. You'll see two podiums and a bookshelf. Go over to the bookshelf and click on all of the books one at a time to see what's inside of them. Click on each of the podiums clicking on the milk cartons that appear when you click them to see what farmer Ben and Francis the Chicken think about being stuck in their milk cartons. After that, click on the right arrow button on the bottom right-hand corner of your screen. You'll see some kind of milk machine. Don't worry about it for now, just click on the right pointing arrow on your screen to exit the barn and next on the left pointing arrow to see the barn and the haystack again.
Click on the haystack to see what it looks like. You'll see a milk carton with the number 6/1 on it. Click the up arrow until the second number changes to an 8. Next click on the words on the milk carton to cause a link to another Mylk island to appear. Click on the milk carton again to go to a huge a yellow island (all made of cheese). On the left side of the island you'll see a paper. Go to it, click on it, then click on it again to read the rest of it, and click on it once more to put it back down (It doesn't mean a thing). Click on the right pointing arrow on the bottom of your screen. Now click on the table, and next on the spoon on it. The three cups will fill with three cherries. Click on the top cups until they both change into slices of orange. Now click on the picture with a strawberry, blueberry, and orange on it to start something. You'll see a three-symbol code appear. Note what the symbols are and which side(s) of the paper it is torn (the right side). While the animation is still running, click on the left pointing arrow on the bottom of your screen to view the whole island with a new image, click on it to return to the Mylk island.
You'll be back at the lake and the chamber door. Click the left pointing arrow at the bottom of your screen two times to see a well, and a white slab of rock with milk cartons on them. Click on the white slab of rock. This milk carton has the number 1/1, change it to be ½, click on the letters on the milk carton and click on the milk carton again to visit a world with a tall white mountain. Click on your screen four times to see a sign with three Swiss-army knives on it. Change the tool on the first knife to be a fork, the second to be scissors, and the third to a knife. Now click on the circular button above the algebraic equation (yeah right) to see a second paper with a second set of symbols. Note the symbols and their sequence and what side(s) of the paper is torn (both sides). Click on the image of the Mylk island to return to it again.
Once again, you'll be back at the lake and the chamber door. Click on the left pointing arrow on the bottom of your screen three times to be back at the well and the white slab of stone. This time, click on the well and change the 1/1 to 1/4. Click on the milk carton again to go to the last mysterious world. Click on the big clock to enter a chamber. You'll see a dial with three knobs and an hour glass. Change the arrows on the dials to point to the 2, 6, and 7 numbers. Now click anywhere else on the switch board. A set of four symbols will appear. Where the first symbol is 1, the second 2, the third 3, and the fourth 4 click on the symbols in this sequence to make something happen. 3, 3, 4, 2, 2, 1, 4, 4, 3, 1. The sand in the hour glass will rise to the top, and the first set of symbols will appear. Note these and which side(s) of the paper is torn (the left side). Click on the image of the Mylk island to return to it one last time.
Go back to the barn, and enter it. Click on the right pointing arrow. Now click on the symbols in the order of left to right which you recorded. The machine will open and you'll see and a, and two papers; one yellow, and one pink. Click on any one of them. And take them to the library room. If you chose the yellow letter, click on the right podium (the one with farmer Ben) open that milk carton. If you chose the pink paper, click on the other podium (the one with Francis the chicken) and click on that milk carton. But if you chose the letter a, open the bottom left-hand book in the library.
The letter a wins the game but you can always come back and try the papers to see what it feels like to be sucked up into a milk carton.
Anyways we skip all that and just do final code.
Screenshot Suggestion WHAT DO YOU MEAN THERE'S NO SMILEY FACE?!?!?!?!??!?!?!??!!?
ikuyo: Claiming for judging.